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9422474268
commit
49d7b0d036
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After Width: | Height: | Size: 2.1 KiB |
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After Width: | Height: | Size: 4.0 KiB |
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After Width: | Height: | Size: 3.9 KiB |
@ -0,0 +1,61 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package view;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.Timer;
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/**
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*
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* @author Jan
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*/
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public class Winscreen{
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BitmapFont font;
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Timer t;
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Sprite reset;
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Sprite level;
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Sprite next;
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public Winscreen(){
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t = new Timer();
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int w = Gdx.graphics.getWidth();
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int h = Gdx.graphics.getHeight();
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next = new Sprite(new Texture("skipicon.png"));
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next.setPosition(w * 0.75f - next.getWidth()/2, h/2 - next.getHeight()/4);
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level = new Sprite(new Texture("levelicon.png"));
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level.setPosition(w * 0.25f - level.getWidth()/2, h/2 - level.getHeight()/4);
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reset = new Sprite(new Texture("reseticon.png"));
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reset.setPosition(w/2 - reset.getWidth()/2, h/2 - reset.getHeight()/2);
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t.scheduleTask(new Timer.Task() {
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@Override
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public void run() {
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}
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},0 , 0.035f);
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}
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public void render(SpriteBatch batch) {
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next.draw(batch);
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level.draw(batch);
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reset.draw(batch);
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}
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public void dispose() {
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t.clear();
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}
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}
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