GammelJan 6 years ago
parent a03f5c221c
commit 79b7e6a4d7

@ -1,26 +0,0 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package save;
/**
*
* @author Jan
*/
public class GameData {
private int beatenLevel;
public int getBeatenLevel(){
return beatenLevel;
}
public void setBeatenLevel(int beatenLevel){
this.beatenLevel = beatenLevel;
}
}

@ -41,10 +41,6 @@ public class Levelscreen{
float GAME_WORLD_WIDTH;
float GAME_WORLD_HEIGHT;
ShapeRenderer shapeRenderer;
Sprite clicktostart;
boolean movementStart;
float clicktostartX;
float clicktostartY;
public Levelscreen(int levelAmount, float width, float height, Matrix4 matrix){
@ -69,13 +65,8 @@ public class Levelscreen{
parameter.size = 21;
font = generator.generateFont(parameter);
generator.dispose();
font.setColor(Color.BLACK);
movementStart = true;
clicktostartX = GAME_WORLD_WIDTH / 2 - getTextWidth("click to start ...") / 2;
clicktostartY = GAME_WORLD_HEIGHT / 2;
t = new Timer();
t.scheduleTask(new Timer.Task() {
@ -95,14 +86,6 @@ public class Levelscreen{
buttonRight.setX(buttonRight.getX() + 2);
buttonLeft.setX(buttonLeft.getX() - 2);
}
if(clicktostartY < GAME_WORLD_HEIGHT * 0.4)
movementStart = true;
else if(clicktostartY > GAME_WORLD_HEIGHT * 0.5)
movementStart = false;
if(movementStart)
clicktostartY = clicktostartY + 3;
else
clicktostartY = clicktostartY - 3;
}
},0 , 0.035f);
}
@ -115,14 +98,46 @@ public class Levelscreen{
if(selectedLevel < levelAmount){
buttonRight.draw(batch);
}
font.getData().setScale(6);
font.draw(batch,"LEVEL: "+ (selectedLevel + 1), GAME_WORLD_WIDTH / 2 - getTextWidth("LEVEL: "+ selectedLevel) / 2, GAME_WORLD_HEIGHT * 0.95f);
font.getData().setScale(2);
clicktostartX = GAME_WORLD_WIDTH / 2 - getTextWidth("click to start ...") / 2;
font.draw(batch, "click to start ...", clicktostartX, clicktostartY);
font.draw(batch, "click to start ...", GAME_WORLD_WIDTH / 2 - getTextWidth("click to start ...") / 2, GAME_WORLD_HEIGHT * 0.1f);
batch.end();
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
shapeRenderer.setColor(Color.BLACK);
shapeRenderer.rectLine(0.15f * GAME_WORLD_WIDTH, 0.15f * GAME_WORLD_HEIGHT, 0.85f * GAME_WORLD_WIDTH, 0.15f * GAME_WORLD_HEIGHT, 3);
shapeRenderer.rectLine(0.15f * GAME_WORLD_WIDTH, 0.15f * GAME_WORLD_HEIGHT, 0.15f * GAME_WORLD_WIDTH, 0.85f * GAME_WORLD_HEIGHT, 3);
shapeRenderer.rectLine(0.85f * GAME_WORLD_WIDTH, 0.15f * GAME_WORLD_HEIGHT, 0.85f * GAME_WORLD_WIDTH, 0.85f * GAME_WORLD_HEIGHT, 3);
shapeRenderer.rectLine(0.15f * GAME_WORLD_WIDTH, 0.85f * GAME_WORLD_HEIGHT, 0.85f * GAME_WORLD_WIDTH, 0.85f * GAME_WORLD_HEIGHT, 3);
float previewX = 0.15f * GAME_WORLD_WIDTH;
float previewY = 0.15f * GAME_WORLD_HEIGHT;
float previewWidth = 0.7f * GAME_WORLD_WIDTH;
float previewHeight = 0.7f * GAME_WORLD_HEIGHT;
shapeRenderer.rectLine(previewX + level.getPivotX() * 0.7f, previewY + level.getPivotY() * 0.7f, previewX + (float)level.getProjectile().getxPos() * 0.7f, previewY + (float)level.getProjectile().getyPos()* 0.7f, 3);
shapeRenderer.setColor(Color.GRAY);
shapeRenderer.circle(previewX + level.getPivotX() * 0.7f, previewY + level.getPivotY() * 0.7f, 5);
shapeRenderer.setColor(Color.BLACK);
shapeRenderer.circle(previewX + (float)level.getProjectile().getxPos() * 0.7f, previewY + (float)level.getProjectile().getyPos()* 0.7f, 8);
float x = level.getGoal().getxPos();
float y = level.getGoal().getyPos();
float th = level.getGoal().getThickness();
float w = level.getGoal().getSizeX();
float h = level.getGoal().getSizeY();
shapeRenderer.rect(previewX + x * 0.7f, previewY + y * 0.7f, (th * w) * 0.7f ,h * 0.7f);
shapeRenderer.rect(previewX + (x + th * w) * 0.7f, previewY + y * 0.7f, (th*3 * w) * 0.7f,(th * h)*0.7f);
shapeRenderer.rect(previewX + (x + th *w + th*3 * w) * 0.7f, previewY + y * 0.7f, (th * w) * 0.7f ,h * 0.7f);
shapeRenderer.end();
batch.begin();
}
@ -138,9 +153,9 @@ public class Levelscreen{
}
public float getTextWidth(String text){
GlyphLayout glyphLayout = new GlyphLayout();
String item = text;
glyphLayout.setText(font,item);
glyphLayout.setText(font,text);
return glyphLayout.width;
}
}

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