You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
219 lines
6.8 KiB
219 lines
6.8 KiB
/*
|
|
* To change this license header, choose License Headers in Project Properties.
|
|
* To change this template file, choose Tools | Templates
|
|
* and open the template in the editor.
|
|
*/
|
|
package view;
|
|
|
|
import com.badlogic.gdx.Gdx;
|
|
import com.badlogic.gdx.Input;
|
|
import com.badlogic.gdx.graphics.Color;
|
|
import com.badlogic.gdx.graphics.OrthographicCamera;
|
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
|
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
|
import com.badlogic.gdx.math.Circle;
|
|
import com.badlogic.gdx.math.Intersector;
|
|
import com.badlogic.gdx.math.Matrix4;
|
|
import com.badlogic.gdx.math.Rectangle;
|
|
import com.badlogic.gdx.math.Polygon;
|
|
import com.badlogic.gdx.math.Vector2;
|
|
import java.awt.Point;
|
|
import java.util.ArrayList;
|
|
|
|
import model.Goal;
|
|
import model.Level;
|
|
import model.Projectile;
|
|
|
|
/**
|
|
*
|
|
* @author Jan
|
|
*/
|
|
public class Gamescreen{
|
|
|
|
Goal g;
|
|
Projectile p;
|
|
|
|
int x;
|
|
int y;
|
|
float w;
|
|
float h;
|
|
float th;
|
|
|
|
//Rectangle goalLeft;
|
|
//Rectangle goalRight;
|
|
//Rectangle goalBottom;
|
|
ShapeRenderer shapeRenderer;
|
|
int pivotX;
|
|
int pivotY;
|
|
|
|
Rectangle[] goalRects;
|
|
Rectangle goalRect;
|
|
Circle projectileCirc;
|
|
// 0: Left, 1: LeftTop, 2: CenterLeft, 3: CenterBottom, 4: CenterRight, 5: RightTop, 6: Right, 7: Bottom
|
|
float GAME_WORLD_WIDTH;
|
|
float GAME_WORLD_HEIGHT;
|
|
ArrayList<Rectangle> objects;
|
|
ArrayList<Rectangle> objectRects;
|
|
|
|
boolean win;
|
|
|
|
float mouseX;
|
|
float mouseY;
|
|
|
|
public Gamescreen(Level level, float width, float height, Matrix4 matrix){
|
|
GAME_WORLD_WIDTH = width;
|
|
GAME_WORLD_HEIGHT = height;
|
|
pivotX = level.getPivotX();
|
|
pivotY = level.getPivotY();
|
|
g = level.getGoal();
|
|
|
|
x = g.getxPos();
|
|
y = g.getyPos();
|
|
w = g.getSizeX();
|
|
h = g.getSizeY();
|
|
th = g.getThickness();
|
|
p = level.getProjectile();
|
|
objects = level.getObjects();
|
|
objectRects = new ArrayList<>();
|
|
|
|
win = false;
|
|
|
|
|
|
goalRects = new Rectangle[8];
|
|
|
|
goalRects[0] = new Rectangle(x ,y ,1 ,h );
|
|
goalRects[1] = new Rectangle(x ,y + h - 1 ,w * th ,1 );
|
|
goalRects[2] = new Rectangle(x + th * w-1f ,y + h * th ,1 ,h * th*4 );
|
|
goalRects[3] = new Rectangle(x + th * w ,y + h * th - 1 ,w *th*3 ,1 );
|
|
goalRects[4] = new Rectangle(x + th*4 * w ,y + h * th ,1 ,h * th*4 );
|
|
goalRects[5] = new Rectangle(x + th*4 * w ,y + h - 1f ,w *th ,1 );
|
|
goalRects[6] = new Rectangle(x + w-1 ,y ,1 ,h );
|
|
goalRects[7] = new Rectangle(x ,y ,w ,1 );
|
|
|
|
if(objects != null) {
|
|
for (Rectangle object : objects) {
|
|
objectRects.add(new Rectangle(object.getX(), object.getY(), 1, object.getHeight()));
|
|
objectRects.add(new Rectangle(object.getX(), object.getY() + object.getHeight() - 1, object.getWidth(), 1));
|
|
objectRects.add(new Rectangle(object.getX() + object.getWidth() - 1, object.getY(), 1, object.getHeight()));
|
|
objectRects.add(new Rectangle(object.getX(), object.getY(), object.getWidth(), 1));
|
|
}
|
|
}
|
|
|
|
goalRect = new Rectangle(x + w*th, y + h*th, w * th * 3, h * 0.1f);
|
|
projectileCirc = new Circle((float)level.getProjectile().getxPos(), (float)level.getProjectile().getyPos(), level.getProjectile().getRadius());
|
|
|
|
shapeRenderer = new ShapeRenderer();
|
|
shapeRenderer.setProjectionMatrix(matrix);
|
|
|
|
}
|
|
|
|
|
|
public void render(SpriteBatch batch, Level level) {
|
|
|
|
pivotX = level.getPivotX();
|
|
pivotY = level.getPivotY();
|
|
g = level.getGoal();
|
|
|
|
objects = level.getObjects();
|
|
|
|
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
|
|
shapeRenderer.setColor(Color.BLACK);
|
|
|
|
shapeRenderer.circle(mouseX, mouseY, 5);
|
|
|
|
if(level.released()) {
|
|
for (int i = 0; i < level.traces.length; i++) {
|
|
if(level.isTraceInitialised[i]){
|
|
Vector2 trace = level.traces[i];
|
|
shapeRenderer.rect(trace.x, trace.y, 3, 3);
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
shapeRenderer.rectLine((float) level.getPivotX(), (float) level.getPivotY(), (float) level.getProjectile().getxPos(), (float) level.getProjectile().getyPos(), 3);
|
|
}
|
|
|
|
shapeRenderer.setColor(Color.BLACK);
|
|
shapeRenderer.rect(x, y,th * w, h);
|
|
shapeRenderer.rect(x + th * w,y, th*3 * w,th * h);
|
|
shapeRenderer.rect(x + th *w + th*3 * w, y, th * w,h);
|
|
shapeRenderer.circle((float) p.getxPos(), (float) p.getyPos(), p.getRadius());
|
|
|
|
if(objects != null) {
|
|
for (Rectangle object : objects) {
|
|
|
|
shapeRenderer.rect(object.getX(), object.getY(), object.getWidth(), object.getHeight());
|
|
}
|
|
}
|
|
|
|
shapeRenderer.setColor(Color.RED);
|
|
/*
|
|
//goal hitboxes
|
|
for(int i = 0; i < goalRects.length; i++){
|
|
shapeRenderer.rect(goalRects[i].getX(), goalRects[i].getY(), goalRects[i].getWidth(), goalRects[i].getHeight());
|
|
}
|
|
|
|
// projectile hitbox
|
|
shapeRenderer.circle(projectileCirc.x, projectileCirc.y, projectileCirc.radius);
|
|
|
|
// goal hitbox
|
|
shapeRenderer.setColor(Color.GREEN);
|
|
shapeRenderer.rect(goalRect.getX(), goalRect.getY(), goalRect.getWidth(), goalRect.getHeight());
|
|
|
|
// full goal size hitbox;
|
|
shapeRenderer.rect(g.getxPos(), g.getyPos(), g.getSizeX(), g.getSizeY());
|
|
*/
|
|
// object hitboxes
|
|
/*
|
|
if(objects != null) {
|
|
for (Rectangle object : objectRects) {
|
|
shapeRenderer.rect(object.getX(), object.getY(), object.getWidth(), object.getHeight());
|
|
}
|
|
}
|
|
*/
|
|
|
|
|
|
shapeRenderer.setColor(Color.GRAY);
|
|
shapeRenderer.circle(pivotX, pivotY, 5);
|
|
|
|
|
|
|
|
shapeRenderer.end();
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
public void dispose() {
|
|
}
|
|
|
|
|
|
public void step(Level level){
|
|
projectileCirc = new Circle((float)level.getProjectile().getxPos(), (float)level.getProjectile().getyPos(), level.getProjectile().getRadius());
|
|
if(Intersector.overlaps(projectileCirc, goalRect)) win = true;
|
|
|
|
}
|
|
|
|
public boolean getWin(){
|
|
return win;
|
|
}
|
|
|
|
public Rectangle[] getGoalRects(){
|
|
return goalRects;
|
|
}
|
|
public Circle getProjectileCirc(){
|
|
return projectileCirc;
|
|
}
|
|
public ArrayList<Rectangle> getObjectRects(){
|
|
return objectRects;
|
|
}
|
|
|
|
public void setMousePos(float x, float y){
|
|
mouseX = x;
|
|
mouseY = y;
|
|
}
|
|
|
|
|
|
}
|