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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package controller;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.Timer;
import com.badlogic.gdx.utils.viewport.ExtendViewport;
import com.badlogic.gdx.utils.viewport.FillViewport;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.StretchViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import java.io.File;
import java.util.ArrayList;
import model.Goal;
import model.Level;
import model.Projectile;
import view.Chapterscreen;
import view.Gamescreen;
import view.Levelscreen;
import view.Leveleditor;
import view.Titlescreen;
import view.Winscreen;
/**
*
* @author Jan
*/
public class Controller extends ApplicationAdapter implements InputProcessor{
final float GAME_WORLD_WIDTH = 1600;
final float GAME_WORLD_HEIGHT = 900;
Titlescreen ts;
Levelscreen ls;
Gamescreen gs;
Winscreen ws;
Leveleditor le;
Chapterscreen cs;
int levelAmount;
SpriteBatch batch;
Timer stepTimer;
ArrayList<ArrayList<Level>> level;
ArrayList<Level> ownLevels;
int currentLevel;
int currentChapter;
int beatenLevel = 9;
OrthographicCamera camera;
Viewport viewport;
@Override
public void create(){
ts = new Titlescreen(GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT);
ls = null;
gs = null;
ws = null;
le = null;
cs = null;
levelAmount = 9;
batch = new SpriteBatch();
Gdx.input.setInputProcessor(this);
float aspectRatio = (float)Gdx.graphics.getHeight() / (float)Gdx.graphics.getWidth();
camera = new OrthographicCamera();
//if(aspectRatio == (9f/16f)){
// viewport = new StretchViewport(GAME_WORLD_WIDTH/* *aspectRatio*/, GAME_WORLD_HEIGHT, camera);
//}
//else{
viewport = new FitViewport(GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, camera);
//}
viewport.apply();
camera.position.set(GAME_WORLD_WIDTH/2, GAME_WORLD_HEIGHT/2, 0);
level = new ArrayList<>();
for(int i = 0; i < 6; i++){
level.add(new ArrayList<Level>());
}
ownLevels = new ArrayList<>();
currentLevel = 0;
currentChapter = 0;
Json json = new Json();
Level lol = new Level(new Goal(1000,580,350,100, 0.2f), new Projectile(0,0,0),200,200);
FileHandle fileblub = Gdx.files.local("levellol.json");
fileblub.writeString(json.toJson(lol), false);
/*
level[1] = new Level(new Goal(700,200,450,100, 0.2f), new Projectile(0,0,0),200,200);
level[2] = new Level(new Goal(560,400,450,100, 0.2f), new Projectile(0,0,0),200,200);
level[3] = new Level(new Goal(900,150,450,100, 0.2f), new Projectile(0,0,0),200,200);
level[4] = new Level(new Goal(500,600,450,100, 0.2f), new Projectile(0,0,0),200,200);
level[5] = new Level(new Goal(400,220,300,100, 0.2f), new Projectile(0,0,0),200,200);
level[6] = new Level(new Goal(600,700,450,100, 0.2f), new Projectile(0,0,0),200,200);
level[7] = new Level(new Goal(1000,600,450,100, 0.2f), new Projectile(0,0,0),200,200);
level[8] = new Level(new Goal(760,460,450,100, 0.2f), new Projectile(0,0,0),200,200);
level[9] = new Level(new Goal(1000,580,350,100, 0.2f), new Projectile(0,0,0),200,200);
level[9].addRectangle(400, 400, 50,200);
*/
FileHandle directory;
FileHandle[] files;
for(int chapter = 0; chapter < level.size() - 1; chapter++) {
directory = Gdx.files.internal("levels/chapter" + (chapter + 1));
System.out.println("levels/chapter" + (chapter + 1));
files = directory.list();
for(FileHandle file : files){
if(file.exists()){
Level tempLevel = json.fromJson(Level.class, file.readString());
level.get(chapter).add(tempLevel);
}
}
}
directory = Gdx.files.internal("levels/own");
files = directory.list();
for(FileHandle file : files){
if(file.exists()){
Level tempLevel = json.fromJson(Level.class, file.readString());
ownLevels.add(tempLevel);
}
}
stepTimer = new Timer();
stepTimer.scheduleTask(new Timer.Task() {
@Override
public void run() {
if(gs != null){
if(level.get(currentChapter).get(currentLevel).getProjectile().getxPos() > GAME_WORLD_WIDTH || level.get(currentChapter).get(currentLevel).getProjectile().getxPos() < 0 || level.get(currentChapter).get(currentLevel).getProjectile().getyPos() < 0){
gs.step(level.get(currentChapter).get(currentLevel));
level.get(currentChapter).get(currentLevel).reset();
gs.dispose();
stepTimer.stop();
gs = null;
ws = new Winscreen(GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, false, currentLevel);
}
else{
level.get(currentChapter).get(currentLevel).step();
gs.step(level.get(currentChapter).get(currentLevel));
boolean collision = false;
double tempX = level.get(currentChapter).get(currentLevel).getProjectile().getxPos();
double tempY = level.get(currentChapter).get(currentLevel).getProjectile().getyPos();
for(Rectangle rect : gs.getGoalRects()){
if(Intersector.overlaps(gs.getProjectileCirc(), rect) && !collision) {
collision = true;
if (rect.getHeight() == 1) {
level.get(currentChapter).get(currentLevel).horizontalCollision();
} else if (rect.getWidth() == 1) {
level.get(currentChapter).get(currentLevel).verticalCollision();
}
//break;
}
}
if(gs.getObjectRects() != null) {
for (Rectangle rect : gs.getObjectRects()) {
if (Intersector.overlaps(gs.getProjectileCirc(), rect) && !collision) {
collision = true;
if (rect.getHeight() == 1) {
level.get(currentChapter).get(currentLevel).horizontalCollision();
} else if (rect.getWidth() == 1) {
level.get(currentChapter).get(currentLevel).verticalCollision();
}
//break;
}
}
}
if(collision){
level.get(currentChapter).get(currentLevel).getProjectile().setxPos(tempX);
level.get(currentChapter).get(currentLevel).getProjectile().setyPos(tempY);
}
}
}
}
}, 0, 0.01f);
stepTimer.stop();
}
@Override
public void resize(int width, int height){
viewport.update(width, height);
camera.position.set(GAME_WORLD_WIDTH/2, GAME_WORLD_HEIGHT/2, 0);
}
@Override
public void render(){
Gdx.gl.glClearColor(1f, 1f, 1f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
batch.begin();
batch.setProjectionMatrix(camera.combined);
if(ts != null) ts.render(batch);
else if(ls != null){
currentLevel = ls.getSelectedLevel();
ls.render(batch, level.get(currentChapter).get(currentLevel));
}
else if(gs != null){
gs.render(batch, level.get(currentChapter).get(currentLevel));
if(gs.getWin()){
gs.dispose();
stepTimer.stop();
level.get(currentChapter).get(currentLevel).reset();
if(currentLevel == beatenLevel && currentLevel < levelAmount)beatenLevel++;
gs = null;
ws = new Winscreen(GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, true, currentLevel);
}
}
else if(ws != null) ws.render(batch);
else if(le != null){
le.render(batch);
if(le.getToSave()){
le.dispose();
le = null;
ts = new Titlescreen(GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT);
}
}
else if(cs != null){
cs.render(batch);
}
batch.end();
}
@Override
public void dispose () {
}
@Override
public boolean keyDown(int keycode) {
camera.translate(5f, 5f);
return false;
}
@Override
public boolean keyUp(int i) {
return false;
}
@Override
public boolean keyTyped(char c) {
return false;
}
@Override
public boolean touchDown(int x, int y, int i2, int i3) {
x = (int)((float)x / (float)Gdx.graphics.getWidth() * (float)GAME_WORLD_WIDTH);
y = (int)GAME_WORLD_HEIGHT-(int)((float)y / Gdx.graphics.getHeight() * GAME_WORLD_HEIGHT);
if(ts != null){
if(x > 0.05 * GAME_WORLD_WIDTH){
ts.dispose();
ts = null;
//ls = new Levelscreen(beatenLevel, GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, camera.combined);
cs = new Chapterscreen(5, GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, camera.combined);
}
else{
ts.dispose();
ts = null;
le = new Leveleditor(GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, camera.combined);
}
}
else if(ls != null){
int n = ls.touchDown(x,y);
switch(n){
case 0:
ls.dispose();
ls = null;
cs = new Chapterscreen(5,GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT,camera.combined);
break;
case 1:
if(ls.getSelectedLevel() > 0)ls.setSelectedLevel(ls.getSelectedLevel()-1);
break;
case 2:
if(ls.getSelectedLevel() < beatenLevel && beatenLevel <= levelAmount)
ls.setSelectedLevel(ls.getSelectedLevel()+1);
break;
case 3:
ls.dispose();
ls = null;
gs = new Gamescreen(level.get(currentChapter).get(currentLevel), GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, camera.combined);
stepTimer.start();
break;
}
}
else if(gs != null){
if(!level.get(currentChapter).get(currentLevel).released()){
level.get(currentChapter).get(currentLevel).projectileReleased();
}
}
else if(ws != null){
if(x < GAME_WORLD_WIDTH * 0.33){
ls = new Levelscreen(beatenLevel, GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, camera.combined);
ws = null;
}
else if(x < GAME_WORLD_WIDTH * 0.66){
gs = new Gamescreen(level.get(currentChapter).get(currentLevel), GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, camera.combined);
stepTimer.start();
ws = null;
}
else if(currentLevel < levelAmount && ws.getWin()){
currentLevel++;
gs = new Gamescreen(level.get(currentChapter).get(currentLevel), GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, camera.combined);
stepTimer.start();
ws = null;
}
}
else if(le != null){
le.touchDown(x,y);
}
else if(cs != null){
if(cs.touchDown(x,y) == -1){
}
else if (cs.touchDown(x,y) >= 0 && cs.touchDown(x,y) <= 5){
currentChapter = cs.touchDown(x,y) -1 ;
cs = null;
ls = new Levelscreen(level.get(currentChapter).size()-1, GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT, camera.combined);
}
else if(cs.touchDown(x,y) == 6){
cs.dispose();
cs = null;
ts = new Titlescreen(GAME_WORLD_WIDTH, GAME_WORLD_HEIGHT);
}
else{
cs.dispose();
cs = null;
ls = new Levelscreen(9,GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT,camera.combined);
}
}
return true;
}
@Override
public boolean touchUp(int i, int i1, int i2, int i3) {
return true;
}
@Override
public boolean touchDragged(int i, int i1, int i2){
return false;
}
@Override
public boolean mouseMoved(int i, int i1) {
float x = ((float)i / (float)Gdx.graphics.getWidth()) *(float) GAME_WORLD_WIDTH;
float y = GAME_WORLD_HEIGHT - ((float)i1 / (float)Gdx.graphics.getHeight()) * (float)GAME_WORLD_HEIGHT;
//System.out.println("x:" + x + " y:" + y);
return true;
}
@Override
public boolean scrolled(int i) {
return false;
}
}