parent
ce2abb9ccd
commit
2b1fda8e86
@ -1,8 +1,11 @@
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spiel: main.o
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gcc -o spiel main.o -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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spiel: main.o sprite.o
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gcc -o spiel main.o sprite.o -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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main.o: main.c
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gcc -c main.c -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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sprite.o: sprite.c
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gcc -c sprite.c -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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clean:
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rm *.o
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rm *.o spiel
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@ -0,0 +1,14 @@
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#include "sprite.h"
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#include "raylib.h"
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void SpriteAdd(struct Sprite *cursors, int *j, Texture2D *texture, int x, int y){
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if(*j < 100){
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(cursors + *j) -> texture = texture;
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(cursors + *j) -> x = x;
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(cursors + *j) -> y = y;
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(*j)++;
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}
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else{
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printf("Voll\n");
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}
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}
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@ -1,17 +1,13 @@
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struct Sprite{
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#ifndef SPRITE_H_
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#define SPRITE_H_
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#include "raylib.h"
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typedef struct Sprite {
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Texture2D *texture;
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float x;
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float y;
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} Sprite;
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void addSprite(struct Sprite *cursors, int *j, Texture2D *texture, int x, int y){
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if(*j < 100){
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(cursors + *j) -> texture = texture;
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(cursors + *j) -> x = x;
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(cursors + *j) -> y = y;
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(*j)++;
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}
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else{
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printf("Voll\n");
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}
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}
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void SpriteAdd(struct Sprite *cursors, int *j, Texture2D *texture, int x, int y);
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#endif
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