diff --git a/Input/inputHandler.c b/Input/inputHandler.c index 2654a0a..3d5524b 100644 --- a/Input/inputHandler.c +++ b/Input/inputHandler.c @@ -65,7 +65,7 @@ void mouseInput(InputHandler *inputHandler, List *sprites, Texture2D *texture, C IsometricMapChangeTextureIdOfTile(layers[inputHandler->selectedLayer], (int) inputHandler->cursorWorldPos.x, (int) inputHandler->cursorWorldPos.y, 0); } // TODO: n=2 no good style, but Segmentation fault when > layerAmount - for(n = 10; n >= 0 ; n--){ + for(n = 9; n >= 0 ; n--){ if(layers[n] != 0){ IsometricMapProject(layers[n], camera, inputHandler->cursorPos.x, inputHandler->cursorPos.y, &inputHandler->cursorWorldPos); diff --git a/inputHandler.o b/inputHandler.o new file mode 100644 index 0000000..b86ec5a Binary files /dev/null and b/inputHandler.o differ diff --git a/isometricMap.o b/isometricMap.o new file mode 100644 index 0000000..63fe8af Binary files /dev/null and b/isometricMap.o differ diff --git a/isometricRenderer.o b/isometricRenderer.o new file mode 100644 index 0000000..db7e73c Binary files /dev/null and b/isometricRenderer.o differ diff --git a/list.o b/list.o new file mode 100644 index 0000000..b6b631b Binary files /dev/null and b/list.o differ diff --git a/main.c b/main.c index 0f9f84d..a1f05e2 100644 --- a/main.c +++ b/main.c @@ -15,7 +15,6 @@ int main(){ Texture2D texture; texture = LoadTexture("assets/amulet.png"); - List *sprites = ListInit(); //ListPrintForward(sprites); diff --git a/main.o b/main.o new file mode 100644 index 0000000..0050a91 Binary files /dev/null and b/main.o differ diff --git a/spiel b/spiel new file mode 100755 index 0000000..057d587 Binary files /dev/null and b/spiel differ diff --git a/sprite.o b/sprite.o new file mode 100644 index 0000000..6f3395f Binary files /dev/null and b/sprite.o differ diff --git a/tile.o b/tile.o new file mode 100644 index 0000000..b7873fa Binary files /dev/null and b/tile.o differ