@ -3,7 +3,6 @@
#include "stdlib.h"
#include "../sprite.h"
#include "../IsometricMap/tile.h"
#include "../main.c"
Bucket * BucketInit(void *data, int type){
Bucket *bucket = malloc(sizeof(Bucket));
@ -66,4 +65,4 @@ void BucketRemove(Bucket *head, Bucket *new){
void BucketChanged(Bucket *head, Bucket *changed){
}
@ -9,13 +9,11 @@
#include "game.h"
#include "DepthSorting/bucket.h"
Game *game;
int main(){
InitWindow(800, 450, "basic window");
game = GameInit();
Game *game = GameInit();
// Hides the operating systems own cursor
HideCursor();
@ -57,4 +55,4 @@ int main(){
return 0;