diff --git a/README.md b/README.md index 4b4732c..48795cf 100644 --- a/README.md +++ b/README.md @@ -14,3 +14,4 @@ Fantasy Welt oder Realistisch? ## TODO - Macht es Sinn ein einzelnes "Game" struct zu haben, das alle möglichen Pointer hat zu allen arrays, camera, textures etc? +- Bug in isometricRenderer.c -> Segmentation Fault \ No newline at end of file diff --git a/main.c b/main.c index 08d0f4d..a062c81 100644 --- a/main.c +++ b/main.c @@ -46,7 +46,6 @@ int main(){ IsometricRendererRenderIsometricMap(map); int i; - //int length = sizeof(sprites)/sizeof(sprites[0]); for(i=0; i < spriteAmount; i++){ DrawTexture(*sprites[i].texture, sprites[i].x, sprites[i].y, WHITE); } @@ -64,13 +63,6 @@ int main(){ mouseInput(&inputHandler, sprites, &spriteAmount, &texture, &camera); keyboardInput(&inputHandler, &camera); -/* - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)){ - printf("Klick\n"); - SpriteAdd(sprites, &j, &texture, cursor.x + camera.target.x, cursor.y + camera.target.y); - } - */ - // Sprites move towards their destination float movementSpeed = 10.0f; for(i=0; i < spriteAmount; i++){