From 4daa34ed715e7a5c30fc1d75b7e7fba4fe2b0b7e Mon Sep 17 00:00:00 2001 From: Jonathan Hager Date: Mon, 23 Jan 2023 22:18:12 +0100 Subject: [PATCH] reperaariert --- Entity/entityacts.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Entity/entityacts.c b/Entity/entityacts.c index ed1c383..b7d4062 100644 --- a/Entity/entityacts.c +++ b/Entity/entityacts.c @@ -36,16 +36,16 @@ void BuilderAct(Game *game, Entity *entity){ if(entity->task->progress == 0){ // Angekommen, noch nicht mit arbeiten begonnen AnimationChangeType(entity->animationHandler, AN_ENTITY_ARBEITEN); - target->progress += 0.01; + entity->task->progress += 0.01; } - else if(target->progress >= 1.0){ + else if(entity->task->progress >= 1.0){ // Fertig mit arbeiten, Animation zu Idle zurück AnimationChangeType(entity->animationHandler, AN_ENTITY_IDLE); BuildingFinishConstruction(game, (Building *) entity->task->target); entity->task->target = 0; } else{ - target->progress += 0.2 * GetFrameTime(); + entity->task->progress += 0.2 * GetFrameTime(); } } }