diff --git a/README.md b/README.md index 9be82e5..aa2ec09 100644 --- a/README.md +++ b/README.md @@ -1 +1,13 @@ # Aufbauspiel jaja + +[[_TOC_]] + +## Ackermatch gegen die Natur? + +KI Gegner ist erstmal zu aufwändig, ein wenig Ackern muss man aber immer! + +Fantasy Welt oder Realistisch? + +## Isometrie in RayLib +[Projection Orthogonal -> Isometric](https://gamedevelopment.tutsplus.com/tutorials/creating-isometric-worlds-a-primer-for-game-developers--gamedev-6511) + diff --git a/assets/grass.png b/assets/grass.png new file mode 100644 index 0000000..adae751 Binary files /dev/null and b/assets/grass.png differ diff --git a/assets/tower.png b/assets/tower.png new file mode 100644 index 0000000..1fa634b Binary files /dev/null and b/assets/tower.png differ diff --git a/main.c b/main.c index c5c15fc..b5fbae1 100644 --- a/main.c +++ b/main.c @@ -61,6 +61,8 @@ int main(){ } */ + + if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)){ if(pressed == 0){ rectStart.x = GetMousePosition().x;