CC = gcc FLAGS = -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -g OBJS = main.o sprite.o inputHandler.o isometricMap.o game.o textureatlas.o animation.o animationHandler.o button.o uiContainer.o debug.o building.o entity.o selectable.o task.o entityacts.o onClickFunctions.o staticobjects.o screen.o dict.o spiel: $(OBJS) $(CC) -o spiel $(OBJS) $(FLAGS) main.o: main.c $(CC) -c main.c $(FLAGS) sprite.o: Sprite/sprite.c $(CC) -c Sprite/sprite.c $(FLAGS) inputHandler.o: Input/inputHandler.c $(CC) -c Input/inputHandler.c $(FLAGS) isometricMap.o: IsometricMap/isometricMap.c $(CC) -c IsometricMap/isometricMap.c $(FLAGS) game.o: game.c $(CC) -c game.c $(FLAGS) textureatlas.o: Textures/textureatlas.c $(CC) -c Textures/textureatlas.c $(FLAGS) animation.o: Textures/animation.c $(CC) -c Textures/animation.c $(FLAGS) animationHandler.o: Textures/animationHandler.c $(CC) -c Textures/animationHandler.c $(FLAGS) button.o: Ui/button.c $(CC) -c Ui/button.c $(FLAGS) uiContainer.o: Ui/uiContainer.c $(CC) -c Ui/uiContainer.c $(FLAGS) debug.o: Ui/debug.c $(CC) -c Ui/debug.c $(FLAGS) entity.o: Entity/entity.c $(CC) -c Entity/entity.c $(FLAGS) building.o: MapObject/building.c $(CC) -c MapObject/building.c $(FLAGS) selectable.o: Ui/selectable.c $(CC) -c Ui/selectable.c $(FLAGS) task.o: Entity/task.c $(CC) -c Entity/task.c $(FLAGS) entityacts.o: Entity/entityacts.c $(CC) -c Entity/entityacts.c $(FLAGS) onClickFunctions.o: Ui/onClickFunctions.c $(CC) -c Ui/onClickFunctions.c $(FLAGS) staticobjects.o: MapObject/staticobjects.c $(CC) -c MapObject/staticobjects.c $(FLAGS) screen.o: Screen/screen.c $(CC) -c Screen/screen.c $(FLAGS) dict.o: Dict/dict.c $(CC) -c Dict/dict.c $(FLAGS) clean: rm *.o spiel