#include "isometricRenderer.h" #include "raylib.h" #include "isometricMap.h" #include "../Input/inputHandler.h" #include #include // @param deprecated void IsometricRendererDrawMap(IsometricRenderer *renderer, int height){ printf("WARNING: Using deprecated Function IsometricRendererDrawMap!\n"); float originX = 0.0f; float originY = 0.0f; int i = 0; int j = 0; int amount = 1; for(i=0; i<=height; i++){ for(j=0; jtexture->width + j * renderer->texture->width; if(amount%2 == 1){ x -= renderer->texture->width/2; } float y = i * renderer->texture->height/4; DrawTexture(*renderer->texture, x, y, WHITE); } if(i < height/2){ amount++; } else{ amount--; } } } void IsometricRendererRenderIsometricMap(IsometricMap **map, InputHandler *input){ int n = 0; int i = 0; int j = 0; for(n = 0; n < 10; n++){ if(map[n] == 0){ continue; } for(i=0; i < map[n]->widthBounds; i++){ for(j=0; j < map[n]->heightBounds; j++){ if(map[n]->tiles[i][j]->textureId != -1){ Vector2 *offset = IsometricMapCalcOffsetForTileAt(i,j, map[n]->tileTextures[0].width); float x = map[n]->originX + offset->x; float y = map[n]->originY + offset->y; int textureId = map[n]->tiles[i][j]->textureId; DrawTexture(map[n]->tileTextures[textureId], x, y, WHITE); free(offset); } } } } }