#include "isometricRenderer.h" #include "raylib.h" #include //TODO: Isometric Tilemap Struct, which can be scanned for clicked Tile // General coordinate translation function void IsometricRendererRenderMap(IsometricRenderer *renderer, int height){ float originX = 0.0f; float originY = 0.0f; int i = 0; int j = 0; int amount = 1; for(i=0; i<=height; i++){ for(j=0; jtexture.width + j * renderer->texture.width; if(amount%2 == 1){ x -= renderer->texture.width/2; } float y = i * renderer->texture.height/4; DrawTexture(renderer->texture, x, y, WHITE); } if(i < height/2){ amount++; } else{ amount--; } } }