CC = gcc FLAGS = -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 OBJS = main.o sprite.o inputHandler.o isometricMap.o list.o game.o textureatlas.o animation.o animationHandler.o bucket.o mergeSort.o buttons.o spiel: $(OBJS) $(CC) -o spiel $(OBJS) $(FLAGS) main.o: main.c $(CC) -c main.c $(FLAGS) sprite.o: sprite.c $(CC) -c sprite.c $(FLAGS) inputHandler.o: Input/inputHandler.c $(CC) -c Input/inputHandler.c $(FLAGS) list.o: List/list.c $(CC) -c List/list.c $(FLAGS) isometricMap.o: IsometricMap/isometricMap.c $(CC) -c IsometricMap/isometricMap.c $(FLAGS) game.o: game.c $(CC) -c game.c $(FLAGS) textureatlas.o: Textures/textureatlas.c $(CC) -c Textures/textureatlas.c $(FLAGS) animation.o: Textures/animation.c $(CC) -c Textures/animation.c $(FLAGS) animationHandler.o: Textures/animationHandler.c $(CC) -c Textures/animationHandler.c $(FLAGS) bucket.o: DepthSorting/bucket.c $(CC) -c DepthSorting/bucket.c $(FLAGS) mergeSort.o: DepthSorting/mergeSort.c $(CC) -c DepthSorting/mergeSort.c $(FLAGS) buttons.o: Ui/buttons.c $(CC) -c Ui/buttons.c $(FLAGS) clean: rm *.o spiel