#include "buttons.h" #include "../game.h" #include "screenIDs.h" #include "stdio.h" #include "raylib.h" void executeButton(Button *button, Game *game){ button->state = 0; switch(button->id){ case 0: // continue game if(game->screen == SCREEN_PAUSE){ game->screen = SCREEN_GAME; } break; } } void drawButton(Button * button){ printf("%d\n", button->state); updateButtonState(button); printf("DRAW JETZT\n"); DrawTexture(*button->textures[button->state], button->position.x, button->position.y, WHITE); printf("funktioniert\n"); } int updateButtonState(Button * button){ if(GetMouseX() > button->position.x && GetMouseX() < button->position.x + button->textures[button->state]->width && GetMouseY() > button->position.y && GetMouseY() < button->position.y + button->textures[button->state]->height ){ if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)){ button->state = 2; return 2; } button->state = 1; return 1; } button->state = 0; return 0; } int isButtonHovered(Button * button){ if(GetMouseX() > button->position.x && GetMouseX() < button->position.x + button->textures[0]->width && GetMouseY() > button->position.y && GetMouseY() < button->position.y + button->textures[0]->height ){ return button->state = 1; } return button->state = 0; } int isButtonPressed(Button * button){ if(GetMouseX() > button->position.x && GetMouseX() < button->position.x + button->textures[0]->width && GetMouseY() > button->position.y && GetMouseY() < button->position.y + button->textures[0]->height ){ if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){ return button->state = 2; } } return button->state = 0; }