#ifndef ISOMETRICRENDERER_H_ #define ISOMETRICRENDERER_H_ #include "raylib.h" #include "isometricMap.h" #include "../Input/inputHandler.h" #include "../game.h" typedef struct IsometricRenderer{ Texture *texture; } IsometricRenderer; // @param deprecated void IsometricRendererDrawMap(IsometricRenderer *renderer, int height); void IsometricRendererRenderIsometricMap(Game *game); #endif