#ifndef TEXTUREATLAS_H_ #define TEXTUREATLAS_H_ #include "raylib.h" typedef struct TextureAtlas{ Texture2D cursorTextures[2]; Texture2D workerTextures[104]; //Texture2D[] mapTextures; } TextureAtlas; // Initialize the full TextureAtlas struct with all Textures used in the game TextureAtlas * TextureAtlasInit(); void LoadCursorTextures(Texture2D *cursorTextures); void LoadWorkerTextures(Texture2D *workerTextures); #endif