#ifndef UICONTAINER_H_ #define UICONTAINER_H_ #include "raylib.h" #include "button.h" #include "../game.h" typedef struct UiContainer{ Button *buttons[15]; int buttonCounter; } UiContainer; // executes the logic of one button of certain id - huge switch? void UiContainerUpdateUiContainer(UiContainer *uiContainer, Game *game); void UiContainerDrawUiContainer(UiContainer *uiContainer); UiContainer * UiContainerInitPauseUiContainer(); UiContainer * UiContainerInitGameUiContainer(); #endif