#ifndef SPRITE_H_ #define SPRITE_H_ #include "raylib.h" typedef struct Sprite { Texture2D *texture; float x; float y; float destX; float destY; int hasDestination; } Sprite; void SpriteAdd(struct Sprite *sprites, int *spriteAmount, Texture2D *texture, int x, int y); void DrawSprite(struct Sprite *sprite); #endif