CC = gcc FLAGS = -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 spiel: main.o sprite.o inputHandler.o isometricRenderer.o isometricMap.o tile.o list.o game.o textureatlas.o animation.o animationHandler.o $(CC) -o spiel main.o sprite.o inputHandler.o isometricRenderer.o isometricMap.o tile.o list.o game.o textureatlas.o animation.o animationHandler.o $(FLAGS) main.o: main.c $(CC) -c main.c $(FLAGS) sprite.o: sprite.c $(CC) -c sprite.c $(FLAGS) inputHandler.o: Input/inputHandler.c $(CC) -c Input/inputHandler.c $(FLAGS) list.o: List/list.c $(CC) -c List/list.c $(FLAGS) isometricRenderer.o: IsometricMap/isometricRenderer.c $(CC) -c IsometricMap/isometricRenderer.c $(FLAGS) isometricMap.o: IsometricMap/isometricMap.c $(CC) -c IsometricMap/isometricMap.c $(FLAGS) tile.o: IsometricMap/tile.c $(CC) -c IsometricMap/tile.c $(FLAGS) game.o: game.c $(CC) -c game.c $(FLAGS) textureatlas.o: Textures/textureatlas.c $(CC) -c Textures/textureatlas.c $(FLAGS) animation.o: Textures/animation.c $(CC) -c Textures/animation.c $(FLAGS) animationHandler.o: Textures/animationHandler.c $(CC) -c Textures/animationHandler.c $(FLAGS) clean: rm *.o spiel