#include "raylib.h" int main(){ Texture2D sprite; float posX = 0; InitWindow(800, 450, "basic window"); sprite = LoadTexture("amulet.png"); SetTargetFPS(60); while(!WindowShouldClose()){ posX += GetFrameTime() * 100; BeginDrawing(); ClearBackground(RAYWHITE); DrawTexture(sprite, 10, 10, WHITE); DrawRectangle(posX,100,100,100, BLUE); EndDrawing(); } CloseWindow(); return 0; }