#include "list.h" #include #include #include "../sprite.h" Node * ListCreateNode(Sprite *data){ Node *new = (Node *) malloc(sizeof(Node)); new->data = *data; return new; } void ListPrintForward(List *list){ Node *current = list->head; printf("\n[\n"); while(current != 0){ printf("(%f | %f),\n", current->data.x, current->data.y); current = current->next; } printf("]\n"); } void ListInsertFront(List *list, Sprite *data){ Node *new = ListCreateNode(data); if(list->head == 0){ list->head = new; list->tail = new; } else if(list->head == list->tail){ list->head = new; list->head->next = list->tail; list->tail->prev = list->head; } else{ list->head->prev = new; new->next = list->head; list->head = new; } } void ListInsertBack(List *list, Sprite *data){ Node *new = ListCreateNode(data); if(list->head == 0){ list->head = new; list->tail = new; } else if(list->head == list->tail){ list->tail = new; list->head->next = list->tail; list->tail->prev = list->head; } else{ list->tail->next = new; new->prev = list->tail; list->tail = new; } } List * ListInit(){ List *newList = (List *) malloc(sizeof(List)); newList->head = 0; newList->tail = 0; return newList; }