#ifndef GAME_H_ #define GAME_H_ #include "raylib.h" #include "sprite.h" #include "List/list.h" #include "Input/inputHandler.h" typedef struct Game { Texture2D cursorTextures[2]; Sprite *cursorSprite; Texture2D worker[8]; List *sprites; InputHandler *inputHandler; Camera2D *camera; IsometricMap ***layers; } Game; Game * GameInit(); #endif