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#ifndef TILE_H_
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#define TILE_H_
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#include "raylib.h"
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// Tile with textureid = -1 wouldn't be drawed, would just be a placeholder tile
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typedef struct Tile{
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int textureId;
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int x;
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int y;
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int z;
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int offsetX;
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int offsetY;
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} Tile;
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#endif
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