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#ifndef ANIMATIONHANDLER_H_
#define ANIMATIONHANDLER_H_
#include "raylib.h"
#include "animation.h"
#include "stdio.h"
typedef struct AnimationHandler AnimationHandler;
typedef struct AnimationHandler{
Animation ***animations;
AnimationFrame *currentFrame;
Texture2D **spriteTexture;
int currentType;
int currentDirection;
int forward;
float deltaElapsed;
} AnimationHandler;
AnimationHandler * AnimationHandlerInit(Animation ***animations, Texture2D **spriteTexture);
void AnimationUpdate(AnimationHandler *animationHandler);
void AnimationReset(AnimationHandler *animationHandler);
void AnimationChangeAnimation(AnimationHandler *animationHandler, int animationType, int direction);
void AnimationChangeType(AnimationHandler *animationHandler, int animationType);
void AnimationChangeDirection(AnimationHandler *animationHandler, int direction);
#endif