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28 lines
578 B
28 lines
578 B
#ifndef GAME_H_
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#define GAME_H_
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#include "raylib.h"
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#include "definitions.h"
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typedef struct Game{
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Texture2D worker[8];
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struct TextureAtlas *textures;
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struct Sprite *cursorSprite;
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struct SpriteList *sprites;
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struct InputHandler *inputHandler;
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struct Camera2D *camera;
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struct IsometricMap *map;
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struct BuildingList *buildings;
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struct StaticObjectList *objects;
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struct EntityList *entities;
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struct Screen *screens[SCREEN_AMOUNT];
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int currentScreen;
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int mouseOnUI ; // 0:not on UI 1:on UI
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} Game;
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Game * GameInit();
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#endif
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