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25 lines
621 B
25 lines
621 B
struct Sprite{
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Texture2D *texture;
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float x;
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float y;
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float destX;
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float destY;
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int hasDestination;
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} Sprite;
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void addSprite(struct Sprite *sprites, int *spriteAmount, Texture2D *texture, int x, int y){
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if(*spriteAmount < 100){
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(sprites + *spriteAmount) -> texture = texture;
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(sprites + *spriteAmount) -> x = x;
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(sprites + *spriteAmount) -> y = y;
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(*spriteAmount)++;
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//printf("SPRITE\n");
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}
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else{
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printf("Sprites Voll\n");
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}
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}
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void DrawSprite(struct Sprite *sprite){
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DrawTexture(*sprite->texture, sprite->x, sprite->y, WHITE);
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} |