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#include "isometricMap.h"
#include <stdio.h>
IsometricMap * IsometricMapInit(int x, int y){
IsometricMap *map = (IsometricMap *) malloc(sizeof(IsometricMap));
Texture textures[10];
textures[0] = LoadTexture("assets/grass.png");
textures[1] = LoadTexture("assets/tower.png");
map->tileTextures = &textures;
//Tile *tiles[x][y];
Tile **tiles = (Tile **)malloc(x * sizeof(Tile *));
int n = 0;
for(n = 0; n < x; ++n){
tiles[n] = (Tile *)malloc(y * sizeof(Tile));
}
map->sizeX = x;
map->sizeY = y;
int i = 0;
int j = 0;
for(i=0; i < x; i++){
for(i=0; i < y; i++){
if(i != j){
Tile tmp = {0, i, j};
tiles[i][j] = tmp;
}
else{
Tile tmp = {1, i, j};
tiles[i][j] = tmp;
}
}
}
map->tiles = tiles;
return map;
}
Vector2 * IsometricMapCalcOffsetForTileAt(int x, int y, int textureSize){
Vector2 offset = {0, 0};
offset.x = x * textureSize/2;
offset.y = x * textureSize/4;
offset.x -= y * textureSize/2;
offset.y += y * textureSize/4;
return &offset;
}