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26 lines
663 B
26 lines
663 B
#ifndef INPUTHANDLER_H_
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#define INPUTHANDLER_H_
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#include "raylib.h"
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#include "../Sprite/sprite.h"
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#include "../IsometricMap/isometricMap.h"
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#include "../game.h"
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typedef struct InputHandler{
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Vector2 rectStart; // hmm
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Vector2 cursorPos; // position of cursor on Screen
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Vector2 cursorWorldPos; // position of cursor in World
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Vector2 cursorWorldTile; // Selected Tile
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int selectionRectActive; //0: not active | 1: active
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int drawTileId;
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} InputHandler;
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void mouseInput(Game *game);
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void keyboardInput(Game *game);
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void DrawRect(Vector2 rectStart, Vector2 mousePosition);
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Vector2 GetRectangle(Vector2 rectStart, Vector2 mousePos);
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#endif
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