You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
129 lines
5.4 KiB
129 lines
5.4 KiB
#include "selectable.h"
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include "../definitions.h"
|
|
#include "../MapObject/building.h"
|
|
#include "../Sprite/sprite.h"
|
|
#include "../Input/inputHandler.h"
|
|
#include "../Entity/entity.h"
|
|
#include "onClickFunctions.h"
|
|
|
|
Selectable * SelectableInit(Texture2D *texture, Texture2D **backgroundTextures, int hasBackground, Vector2 *position, char *description,
|
|
int showDescripton, int descriptionLEN, int fontSize, int id, int groupID, int unselectAfterExecute, float scale){
|
|
Selectable *selectable = malloc(sizeof(Selectable));
|
|
|
|
selectable->texture = texture;
|
|
selectable->hasBackground = hasBackground;
|
|
selectable->scale = scale;
|
|
if(selectable->hasBackground == 1){
|
|
selectable->backgroundTexture = backgroundTextures;
|
|
}
|
|
//else{
|
|
// selectable->backgroundTexture[0] = 0;
|
|
// selectable->backgroundTexture[1] = 0;
|
|
// selectable->backgroundTexture[2] = 0;
|
|
//}
|
|
selectable->position.x = position->x;
|
|
selectable->position.y = position->y;
|
|
strncpy(selectable->description, description, descriptionLEN);
|
|
selectable->showDescription = showDescripton;
|
|
selectable->fontSize = fontSize;
|
|
selectable->id = id;
|
|
selectable->state = SELECTABLE_STATE_DEFAULT;
|
|
selectable->groupID = groupID;
|
|
selectable->unselectAfterExecute = unselectAfterExecute;
|
|
|
|
int i = 0;
|
|
if(selectable->id > SELECTABLE_ID_DRAWING_TILE && selectable->id < ISOMETRICMAP_TILE_TEXTURE_AMOUNT + SELECTABLE_ID_DRAWING_TILE){
|
|
selectable->onSelected = &OnSelectedDrawTile;
|
|
return selectable;
|
|
}
|
|
|
|
switch(selectable->id){
|
|
case SELECTABLE_ID_SPAWN_BUILDING:
|
|
selectable->onSelected = &OnSelectedSpawnBuilding;
|
|
break;
|
|
case SELECTABLE_ID_SPAWN_WORKER:
|
|
selectable->onSelected = &OnSelectedSpawnWorker;
|
|
break;
|
|
case SELECTABLE_ID_SPAWN_LUMBERJACK:
|
|
selectable->onSelected = &OnSelectedSpawnLumberjack;
|
|
break;
|
|
case SELECTABLE_ID_DRAWING_TILE:
|
|
selectable->onSelected = &OnSelectedDrawTile;
|
|
break;
|
|
default:
|
|
selectable->onSelected = &OnSelectedSelectable;
|
|
printf("\n\n\n\n\n\n WARNING: Unsupported SELECTABLE ID %d \n\n\n\n\n\n", selectable->id);
|
|
break;
|
|
}
|
|
|
|
return selectable;
|
|
}
|
|
|
|
void SelectableExecuteSelectable(Selectable *selectable, Game * game){
|
|
// CALL SELECTABLE ONCLICK
|
|
selectable->onSelected(game, selectable);
|
|
}
|
|
|
|
int SelectableUpdateSelectableState(Selectable * selectable, Game *game){
|
|
int mouseOnElement = 0;
|
|
if(GetMouseX() > selectable->position.x &&
|
|
GetMouseX() < selectable->position.x + (*selectable->backgroundTexture)[selectable->state].width * selectable->scale &&
|
|
GetMouseY() > selectable->position.y &&
|
|
GetMouseY() < selectable->position.y + (*selectable->backgroundTexture)[selectable->state].height * selectable->scale
|
|
){
|
|
mouseOnElement = 1;
|
|
game->mouseOnUI = 1;
|
|
}
|
|
if(selectable->state == SELECTABLE_STATE_SELECTED){
|
|
if(IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)){
|
|
return selectable->state = SELECTABLE_STATE_DEFAULT;
|
|
}
|
|
if(UNSELECT_SELECTABLE_ON_SELECT && mouseOnElement && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)){
|
|
return selectable->state = SELECTABLE_STATE_DEFAULT;
|
|
}
|
|
return SELECTABLE_STATE_SELECTED;
|
|
}
|
|
if(mouseOnElement == 1){
|
|
if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)){
|
|
return selectable->state = SELECTABLE_STATE_SELECTED;
|
|
}
|
|
return selectable->state = SELECTABLE_STATE_HOVERED;
|
|
}
|
|
return selectable->state = SELECTABLE_STATE_DEFAULT;
|
|
}
|
|
|
|
int SelectableUnselectSelectable(Selectable * selectable){
|
|
if(selectable->state == SELECTABLE_STATE_SELECTED){
|
|
return selectable->state = SELECTABLE_STATE_DEFAULT;
|
|
}
|
|
return selectable->state;
|
|
}
|
|
|
|
void SelectableDrawSelectable(Selectable * selectable){
|
|
int padding = 19;
|
|
Rectangle from = {0, 0, selectable->backgroundTexture[0]->width, selectable->backgroundTexture[0]->height};
|
|
Rectangle to = {selectable->position.x, selectable->position.y , selectable->backgroundTexture[0]->width* selectable->scale, selectable->backgroundTexture[0]->height* selectable->scale};
|
|
|
|
if(selectable->hasBackground == 1) {
|
|
DrawTexturePro((*(selectable->backgroundTexture))[selectable->state], from, to, (Vector2){0,0}, 0.0f, WHITE);
|
|
}
|
|
from.width = selectable->texture->width;
|
|
from.height = selectable->texture->height;
|
|
to.x += padding * selectable->scale;
|
|
to.y += padding * selectable->scale;
|
|
to.width -= 2*padding * selectable->scale;
|
|
to.height -= 2*padding * selectable->scale;
|
|
DrawTexturePro(*selectable->texture, from, to, (Vector2){0,0}, 0.0f, WHITE);
|
|
|
|
if(selectable->state == SELECTABLE_STATE_SELECTED){
|
|
DrawTexture(*selectable->texture, GetMouseX() - selectable->texture->width / 2, GetMouseY() - selectable->texture->height*0.75, (Color){255, 255, 255, 150});
|
|
DrawRectangleLines(GetMouseX() - selectable->texture->width / 2, GetMouseY() - selectable->texture->height*0.75, selectable->texture->width, selectable->texture->height, GREEN);
|
|
}
|
|
if(selectable->showDescription == 1){
|
|
DrawText(selectable->description, selectable->position.x, selectable->position.y, selectable->fontSize, WHITE);
|
|
}
|
|
}
|