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#ifndef SPRITE_H_
#define SPRITE_H_
#include "raylib.h"
typedef struct Sprite {
Texture2D *texture;
float x;
float y;
float destX;
float destY;
int hasDestination;
} Sprite;
void SpriteAdd(struct Sprite *cursors, int *j, Texture2D *texture, int x, int y);
#endif