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20 lines
496 B
20 lines
496 B
#include "sprite.h"
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#include "raylib.h"
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#include <stdio.h>
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void SpriteAdd(Sprite *sprites, int *spriteAmount, Texture2D *texture, int x, int y){
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if(*spriteAmount < 100){
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(sprites + *spriteAmount) -> texture = texture;
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(sprites + *spriteAmount) -> x = x;
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(sprites + *spriteAmount) -> y = y;
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(*spriteAmount)++;
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}
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else{
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printf("Voll\n");
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}
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}
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void DrawSprite(Sprite *sprite){
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DrawTexture(*sprite->texture, sprite->x, sprite->y, WHITE);
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}
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