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CC = gcc
FLAGS = -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
spiel: main.o sprite.o inputHandler.o isometricRenderer.o isometricMap.o tile.o list.o game.o textureatlas.o animation.o animationHandler.o bucket.o mergeSort.o
$(CC) -o spiel main.o sprite.o inputHandler.o isometricRenderer.o isometricMap.o tile.o list.o game.o textureatlas.o animation.o animationHandler.o bucket.o mergeSort.o $(FLAGS)
main.o: main.c
$(CC) -c main.c $(FLAGS)
sprite.o: sprite.c
$(CC) -c sprite.c $(FLAGS)
inputHandler.o: Input/inputHandler.c
$(CC) -c Input/inputHandler.c $(FLAGS)
list.o: List/list.c
$(CC) -c List/list.c $(FLAGS)
isometricRenderer.o: IsometricMap/isometricRenderer.c
$(CC) -c IsometricMap/isometricRenderer.c $(FLAGS)
isometricMap.o: IsometricMap/isometricMap.c
$(CC) -c IsometricMap/isometricMap.c $(FLAGS)
tile.o: IsometricMap/tile.c
$(CC) -c IsometricMap/tile.c $(FLAGS)
game.o: game.c
$(CC) -c game.c $(FLAGS)
textureatlas.o: Textures/textureatlas.c
$(CC) -c Textures/textureatlas.c $(FLAGS)
animation.o: Textures/animation.c
$(CC) -c Textures/animation.c $(FLAGS)
animationHandler.o: Textures/animationHandler.c
$(CC) -c Textures/animationHandler.c $(FLAGS)
bucket.o: DepthSorting/bucket.c
$(CC) -c DepthSorting/bucket.c $(FLAGS)
mergeSort.o: DepthSorting/mergeSort.c
$(CC) -c DepthSorting/mergeSort.c $(FLAGS)
clean:
rm *.o spiel