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#ifndef GAME_H_
#define GAME_H_
#include "raylib.h"
// So kann man die includes umgehen, also keine Circular dependencies mehr :)
typedef struct Game{
Texture2D worker[8];
struct TextureAtlas *textures;
struct Sprite *cursorSprite;
struct List *sprites;
struct InputHandler *inputHandler;
struct Camera2D *camera;
struct IsometricMap **layers;
} Game;
Game * GameInit();
#endif