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40 lines
953 B
40 lines
953 B
#include "bucket.h"
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#include "stdio.h"
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#include "stdlib.h"
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#include "../sprite.h"
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#include "../IsometricMap/tile.h"
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Bucket * BucketInit(Sprite *sprite, Tile *tile){
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Bucket *bucket = malloc(sizeof(Bucket));
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if(sprite != 0){
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bucket->type = 0;
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bucket->sprite = sprite;
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bucket->tile = 0;
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bucket->depth = sprite->x + sprite->y + sprite->z;
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}
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else if(tile != 0){
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bucket->type = 1;
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bucket->sprite = 0;
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bucket->tile = tile;
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// TODO: Aktuell wird die Depth an der oberen Ecke berechnet, müsste es die untere sein? Oder eher die Mitte? Das scheint mir problematisch zu sein :o
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bucket->depth = tile->x * 32 + tile->y * 32 + tile->z;
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}
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bucket->next = 0;
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bucket->prev = 0;
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return bucket;
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}
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void BucketInsert(Bucket *head, Bucket *new){
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}
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void BucketRemove(Bucket *new){
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new->next->prev = new->prev;
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new->prev->next = new->next;
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free(new);
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} |