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95 lines
3.9 KiB
95 lines
3.9 KiB
#include "selectable.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../definitions.h"
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#include "../MapObject/building.h"
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#include "../Sprite/sprite.h"
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#include "../Input/inputHandler.h"
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Selectable * SelectableInit(Texture2D textures[3], Texture2D backgroundTextures[3], int hasBackground, Vector2 *position, char *description,
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int showDescripton, int descriptionLEN, int fontSize, int id, int groupID){
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Selectable *selectable = malloc(sizeof(Selectable));
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selectable->texture[0] = textures[0];
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selectable->texture[1] = textures[1];
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selectable->texture[2] = textures[2];
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selectable->hasBackground = hasBackground;
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if(selectable->hasBackground == 1){
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selectable->backgroundTexture[0] = backgroundTextures[0];
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selectable->backgroundTexture[1] = backgroundTextures[1];
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selectable->backgroundTexture[2] = backgroundTextures[2];
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}
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//else{
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// selectable->backgroundTexture[0] = 0;
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// selectable->backgroundTexture[1] = 0;
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// selectable->backgroundTexture[2] = 0;
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//}
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selectable->position.x = position->x;
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selectable->position.y = position->y;
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strncpy(selectable->description, description, descriptionLEN);
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selectable->showDescription = showDescripton;
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selectable->fontSize = fontSize;
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selectable->id = id;
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selectable->state = 0;
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selectable->groupID = groupID;
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return selectable;
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}
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void SelectableExecuteSelectable(Selectable *selectable, Game * game){
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switch(selectable->id){
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case SELECTABLE_ID_TEST: // Test Case Platzhalter
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// Hier sollte eine Bedingung stehen die nur in einem Frame true sein kann
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// Oder das selectable wird abgewählt indem seine ID auf default zurückgesetzt wird
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// Sonst kann das hier jeden Frame passieren. ID wird nicht automatisch zurückgesetzt
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if(IsMouseButtonDown(MOUSE_BUTTON_LEFT)){
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Building *newObject = BuildingInit(game, BU_HOUSE, game->inputHandler->cursorWorldPos.x, game->inputHandler->cursorWorldPos.y);
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BuildingListInsert(game->buildings, newObject);
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selectable->state = SELECTABLE_STATE_DEFAULT;
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}
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break;
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default:
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printf("\n\n\n\n\n\n WARNING: Unsupported SELECTABLE ID %d \n\n\n\n\n\n", selectable->id);
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break;
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}
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}
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int SelectableUpdateSelectableState(Selectable * selectable){
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if(selectable->state == SELECTABLE_STATE_SELECTED){
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if(IsMouseButtonDown(MOUSE_BUTTON_RIGHT)){
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return selectable->state = SELECTABLE_STATE_DEFAULT;
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}
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return SELECTABLE_STATE_SELECTED;
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}
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if(GetMouseX() > selectable->position.x &&
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GetMouseX() < selectable->position.x + selectable->backgroundTexture[selectable->state].width &&
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GetMouseY() > selectable->position.y &&
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GetMouseY() < selectable->position.y + selectable->backgroundTexture[selectable->state].height
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){
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if(IsMouseButtonDown(MOUSE_BUTTON_LEFT)){
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return selectable->state = SELECTABLE_STATE_SELECTED;
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}
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return selectable->state = SELECTABLE_STATE_HOVERED;
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}
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return selectable->state = SELECTABLE_STATE_DEFAULT;
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}
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int SelectableUnselectSelectable(Selectable * selectable){
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if(selectable->state == SELECTABLE_STATE_SELECTED){
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return selectable->state = SELECTABLE_STATE_DEFAULT;
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}
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return selectable->state;
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}
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void SelectableDrawSelectable(Selectable * selectable){
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if(selectable->hasBackground == 1) {
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DrawTexture(selectable->backgroundTexture[selectable->state], selectable->position.x, selectable->position.y, WHITE);
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}
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DrawTexture(selectable->texture[selectable->state], selectable->position.x, selectable->position.y, WHITE);
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if(selectable->showDescription == 1){
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DrawText(selectable->description, selectable->position.x, selectable->position.y, selectable->fontSize, WHITE);
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}
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}
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