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#ifndef TEXTUREATLAS_H_
#define TEXTUREATLAS_H_
#include "raylib.h"
#include "animation.h"
#include "../definitions.h"
typedef struct TextureAtlas TextureAtlas;
typedef struct TextureAtlas{
Texture2D *textures[TE_AMOUNT];
Animation ***animations[AN_AMOUNT];
Animation *workerAnimations[24];
} TextureAtlas;
// Initialize the full TextureAtlas struct with all Textures used in the game
TextureAtlas * TextureAtlasInit();
void TextureAtlasLoadTextures(Texture2D **textures);
void LoadCursorTextures(Texture2D *cursorTextures);
void LoadEntityTextures(Texture2D *atlasrow, char *directoryPrefix);
void LoadMapObjectTextures(Texture2D *atlasrow, char *directoryPrefix);
void LoadSelectableBackgroundTextures(Texture2D *atlasrow);
void LoadButtonTextures(Texture2D *atlasrow);
void LoadWorkerAnimations(Animation **workerAnimations, Texture2D *workerTextures);
void TextureAtlasLoadAnimations(Animation ****animations, Texture2D **textures);
void LoadEntityAnimations(Animation ***animationsrow, Texture2D *atlasrow, int id);
#endif