|
|
|
|
@ -17,6 +17,7 @@ import com.dungeoncrawler.model.Dungeon;
|
|
|
|
|
import com.dungeoncrawler.model.Entity;
|
|
|
|
|
import com.dungeoncrawler.model.entities.*;
|
|
|
|
|
import java.util.ArrayList;
|
|
|
|
|
import java.util.Arrays;
|
|
|
|
|
|
|
|
|
|
public class GameScreen {
|
|
|
|
|
|
|
|
|
|
@ -218,8 +219,37 @@ public class GameScreen {
|
|
|
|
|
mapItem.getSprite().draw(batch);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ArrayList<EntitySprite> temp = new ArrayList<>();
|
|
|
|
|
|
|
|
|
|
for(EntitySprite entity : entitySprites){
|
|
|
|
|
if(entity != null){
|
|
|
|
|
temp.add(entity);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
EntitySprite[] renderArray = new EntitySprite[temp.size() + 1];
|
|
|
|
|
for(int i = 0; i < renderArray.length; i++){
|
|
|
|
|
if(i == renderArray.length - 1){
|
|
|
|
|
renderArray[i] = player;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
renderArray[i] = temp.get(i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Arrays.sort(renderArray);
|
|
|
|
|
|
|
|
|
|
for(EntitySprite eSprite : renderArray){
|
|
|
|
|
if(eSprite != null){
|
|
|
|
|
for(int i = 0; i < eSprite.getSprites().length; i++){
|
|
|
|
|
eSprite.getSprites()[i].draw(batch);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
//DRAW'T JEDES ENTITY - prueft vorher ob vorhanden
|
|
|
|
|
for(int i = 0; i < e.length; i++){
|
|
|
|
|
for(int i = 0; i < renderArray.length; i++){
|
|
|
|
|
if(e[i] != null){
|
|
|
|
|
|
|
|
|
|
entitySprites[i].getSprites()[0].draw(batch);
|
|
|
|
|
@ -231,6 +261,7 @@ public class GameScreen {
|
|
|
|
|
for(Sprite sprite : player.getSprites()){
|
|
|
|
|
sprite.draw(batch);
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
roomChangeSprite.setRegion(roomChangeTextureRegion[0][roomChangeRow]);
|
|
|
|
|
if(roomLoading == true){
|
|
|
|
|
|