Der beste Dungeon crawler der Welt

master
Jonathan Hager 6 years ago
parent df79551afe
commit 21fc7cf1a0

@ -133,7 +133,7 @@ public class GameScreen {
tmr.setView(camera);
tmr.render();
camera.zoom = 1500f;
camera.zoom = 1700f;
camera.update();
batch.setProjectionMatrix(camera.combined);

@ -79,7 +79,9 @@ public class MapGenerator {
if(y < l.getRooms()[0].length - 1 && l.getRooms()[x][y + 1] != null){
// X: Exakte Mitte der Gesamtlänge, Y: Gesamtlänge
staticLayer.getCell((tempX / 2) + 1, tempY + 1).setTile(new StaticTiledMapTile(splitTiles[1][1])); //oben
staticLayer.getCell((tempX / 2) + 1, tempY).setTile(new StaticTiledMapTile(splitTiles[0][3])); //oben1
staticLayer.getCell((tempX / 2) + 1, tempY + 1).setTile(new StaticTiledMapTile(splitTiles[1][1])); //oben2
staticLayer.getCell((tempX / 2) + 1, tempY + 2).setTile(new StaticTiledMapTile(splitTiles[0][1])); //oben3
collisionLayer.getObjects().remove(top);
RectangleMapObject tempLeft = new RectangleMapObject(0, mapDimensionY*48 - 48, (mapDimensionX / 2) * 48, 48);
@ -93,7 +95,7 @@ public class MapGenerator {
if(x < l.getRooms().length - 1 && l.getRooms()[x + 1][y] != null){
// X: Gesamtlänge, Y: Exakte Mitte der Gesamtlänge
staticLayer.getCell(tempX + 1, (tempY / 2) + 1).setTile(new StaticTiledMapTile(splitTiles[1][1])); //rechts
staticLayer.getCell(tempX, (tempY / 2) + 1).setTile(new StaticTiledMapTile(splitTiles[1][3])); //rechts
collisionLayer.getObjects().remove(right);
@ -108,7 +110,7 @@ public class MapGenerator {
if(y > 0 && l.getRooms()[x][y - 1] != null){
// X: Exakte Mitte der Gesamtlänge, Y: 0
staticLayer.getCell((tempX / 2) + 1, 0).setTile(new StaticTiledMapTile(splitTiles[1][1])); //unten
staticLayer.getCell((tempX / 2) + 1, 1).setTile(new StaticTiledMapTile(splitTiles[2][3])); //unten
collisionLayer.getObjects().remove(bottom);
@ -123,7 +125,7 @@ public class MapGenerator {
if(x > 0 && l.getRooms()[x - 1][y] != null){
// X: 0, Y: Exakte Mitte der Gesamtlänge
staticLayer.getCell(0, (tempY / 2) + 1).setTile(new StaticTiledMapTile(splitTiles[1][1])); //links
staticLayer.getCell(1, (tempY / 2) + 1).setTile(new StaticTiledMapTile(splitTiles[3][3])); //links
collisionLayer.getObjects().remove(left);
@ -171,8 +173,8 @@ public class MapGenerator {
MapLayers layers = tempRoom.getLayers();
MapLayer collisionLayer = new MapLayer();
TiledMapTileLayer dynamicLayer = new TiledMapTileLayer(mapDimensionX, mapDimensionY, 48, 48);
TiledMapTileLayer staticLayer = new TiledMapTileLayer(mapDimensionX, mapDimensionY, 48, 48);
TiledMapTileLayer dynamicLayer = new TiledMapTileLayer(mapDimensionX, mapDimensionY + 2, 48, 48);
TiledMapTileLayer staticLayer = new TiledMapTileLayer(mapDimensionX, mapDimensionY + 2, 48, 48);
RectangleMapObject bottom = new RectangleMapObject(0, 0, mapDimensionX*48, 48);
collisionLayer.getObjects().add(bottom);
@ -189,17 +191,11 @@ public class MapGenerator {
collisionLayer.setVisible(false);
// Schleife läuft über jedes Teil des Raumes und generiert ein Tile aus dem tileset
for(int x = 0; x < mapDimensionX + 1; x++){
for(int y = 0; y < mapDimensionY + 1; y++){
for(int x = 0; x < mapDimensionX + 2; x++){
for(int y = 0; y < mapDimensionY + 2; y++){
TiledMapTileLayer.Cell cell = new TiledMapTileLayer.Cell();
// Test, ob Tile eine Wand sein muss
/*if(x == 0 || x == mapDimensionX - 1 || y == 0 || y == mapDimensionY - 1){
cell.setTile(new StaticTiledMapTile(splitTiles[0][5]));
}
*/
// links
if(x == 0){
cell.setTile(new StaticTiledMapTile(splitTiles[4][0]));
@ -212,10 +208,18 @@ public class MapGenerator {
else if(x == mapDimensionX - 1){
cell.setTile(new StaticTiledMapTile(splitTiles[4][2]));
}
// oben
// oben1
else if(y == mapDimensionY - 1){
cell.setTile(new StaticTiledMapTile(splitTiles[3][1]));
}
// oben2
else if(y == mapDimensionY){
cell.setTile(new StaticTiledMapTile(splitTiles[2][1]));
}
// oben3
else if(y == mapDimensionY + 1){
cell.setTile(new StaticTiledMapTile(splitTiles[2][5]));
}
else{
cell.setTile(new StaticTiledMapTile(splitTiles[bodenX][bodenY]));
}
@ -227,11 +231,11 @@ public class MapGenerator {
cell.setTile(new StaticTiledMapTile(splitTiles[2][2]));
}
// oben links
else if(x == 0 && y == mapDimensionY - 1){
else if(x == 0 && y == mapDimensionY + 1){
cell.setTile(new StaticTiledMapTile(splitTiles[3][2]));
}
// oben rechts
else if(x == mapDimensionX -1 && y == mapDimensionY - 1){
else if(x == mapDimensionX - 1 && y == mapDimensionY + 1){
cell.setTile(new StaticTiledMapTile(splitTiles[0][2]));
}
// unten rechts

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