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@ -76,51 +76,14 @@ public class GameScreen {
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//PLAYER
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Texture[] playerTexture = new Texture[4];
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String gender = d.getPlayer().getGender();
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switch(d.getPlayer().getSkin()){
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case 0:
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playerTexture[0] = new Texture(Gdx.files.internal("sprites/player/player_"+gender+".png"));
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playerTexture[1] = new Texture(Gdx.files.internal("sprites/player/player_"+gender+".png"));
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playerTexture[2] = new Texture(Gdx.files.internal("sprites/player/player_"+gender+".png"));
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playerTexture[3] = new Texture(Gdx.files.internal("sprites/player/player_"+gender+".png"));
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break;
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case 1:
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playerTexture[0] = new Texture(Gdx.files.internal("sprites/player/playerblue_"+gender+".png"));
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playerTexture[1] = new Texture(Gdx.files.internal("sprites/player/playerblue_"+gender+".png"));
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playerTexture[2] = new Texture(Gdx.files.internal("sprites/player/playerblue_"+gender+".png"));
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playerTexture[3] = new Texture(Gdx.files.internal("sprites/player/playerblue_"+gender+".png"));
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break;
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case 2:
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playerTexture[0] = new Texture(Gdx.files.internal("sprites/player/playerpurple_"+gender+".png"));
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playerTexture[1] = new Texture(Gdx.files.internal("sprites/player/playerpurple_"+gender+".png"));
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playerTexture[2] = new Texture(Gdx.files.internal("sprites/player/playerpurple_"+gender+".png"));
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playerTexture[3] = new Texture(Gdx.files.internal("sprites/player/playerpurple_"+gender+".png"));
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break;
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case 3:
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playerTexture[0] = new Texture(Gdx.files.internal("sprites/player/playergreen_"+gender+".png"));
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playerTexture[1] = new Texture(Gdx.files.internal("sprites/player/playergreen_"+gender+".png"));
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playerTexture[2] = new Texture(Gdx.files.internal("sprites/player/playergreen_"+gender+".png"));
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playerTexture[3] = new Texture(Gdx.files.internal("sprites/player/playergreen_"+gender+".png"));
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break;
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case 4:
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playerTexture[0] = new Texture(Gdx.files.internal("sprites/player/playerorange_"+gender+".png"));
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playerTexture[1] = new Texture(Gdx.files.internal("sprites/player/playerorange_"+gender+".png"));
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playerTexture[2] = new Texture(Gdx.files.internal("sprites/player/playerorange_"+gender+".png"));
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playerTexture[3] = new Texture(Gdx.files.internal("sprites/player/playerorange_"+gender+".png"));
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break;
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case 5:
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playerTexture[0] = new Texture(Gdx.files.internal("sprites/player/playerblack_"+gender+".png"));
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playerTexture[1] = new Texture(Gdx.files.internal("sprites/player/playerblack_"+gender+".png"));
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playerTexture[2] = new Texture(Gdx.files.internal("sprites/player/playerblack_"+gender+".png"));
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playerTexture[3] = new Texture(Gdx.files.internal("sprites/player/playerblack_"+gender+".png"));
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break;
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case 6:
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playerTexture[0] = new Texture(Gdx.files.internal("sprites/player/playerred_"+gender+".png"));
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playerTexture[1] = new Texture(Gdx.files.internal("sprites/player/playerred_"+gender+".png"));
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playerTexture[2] = new Texture(Gdx.files.internal("sprites/player/playerred_"+gender+".png"));
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playerTexture[3] = new Texture(Gdx.files.internal("sprites/player/playerred_"+gender+".png"));
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break;
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}
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playerTexture[0] = new Texture(Gdx.files.internal("sprites/player/player_"+d.getPlayer().getSkin()+"_"+gender+".png"));
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playerTexture[1] = new Texture(Gdx.files.internal("sprites/player/player_"+d.getPlayer().getSkin()+"_"+gender+".png"));
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playerTexture[2] = new Texture(Gdx.files.internal("sprites/player/player_"+d.getPlayer().getSkin()+"_"+gender+".png"));
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playerTexture[3] = new Texture(Gdx.files.internal("sprites/player/player_"+d.getPlayer().getSkin()+"_"+gender+".png"));
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//DMG visualization
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font = new BitmapFont();
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font.setColor(1, 0, 0, 1);
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