Unschöner Flip workaround

master
Jonathan Hager 6 years ago
parent 8963567558
commit 4c8c5d4cc4

@ -86,11 +86,11 @@ public class View {
@Override
public void run() {
zeile = 2;
if(player.isFlipY() == true){
if(player.isFlipX() == true){
}
else{
player.flip(false, true);
player.flip(true, false);
}
if(frame == 9){
frame = 0;
@ -109,7 +109,7 @@ public class View {
@Override
public void run() {
zeile = 2;
if(player.isFlipY() == true){
if(player.isFlipX() == true){
player.flip(false, false);
}
if(frame == 9){
@ -134,11 +134,21 @@ public class View {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
player.setX(player.getX()+x);
player.setY(player.getY()+y);
if(x == 3f){
trechts.start();
if(player.isFlipX() == true){
player.flip(false, false);
}
}
if(x == -3f){
tlinks.start();
tlinks.start();
if(player.isFlipX() == true){
}
else{
player.flip(true, false);
}
}
if(y == 3f){
toben.start();

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