master
Jonathan Hager 6 years ago
parent 39fb80428c
commit 542dc778ed

@ -206,19 +206,6 @@ public class GameScreen {
updateEntitySprites(e);
//BATCH
batch.begin();
for(AnimatedObject object : objects){
object.getSprite().draw(batch);
}
for(AnimatedObject mapItem : mapItems){
mapItem.getSprite().draw(batch);
}
ArrayList<EntitySprite> temp = new ArrayList<>();
for(EntitySprite entity : entitySprites){
@ -239,29 +226,20 @@ public class GameScreen {
Arrays.sort(renderArray);
for(EntitySprite eSprite : renderArray){
if(eSprite != null){
for(int i = 0; i < eSprite.getSprites().length; i++){
eSprite.getSprites()[i].draw(batch);
}
}
}
/*
//DRAW'T JEDES ENTITY - prueft vorher ob vorhanden
for(int i = 0; i < renderArray.length; i++){
if(e[i] != null){
entitySprites[i].getSprites()[0].draw(batch);
//BATCH
batch.begin();
}
for(AnimatedObject object : objects){
object.getSprite().draw(batch);
}
// Player wird gedrawt
for(Sprite sprite : player.getSprites()){
sprite.draw(batch);
for(AnimatedObject mapItem : mapItems){
mapItem.getSprite().draw(batch);
}
for(EntitySprite eSprite : renderArray){
eSprite.getSprites()[0].draw(batch);
}
*/
roomChangeSprite.setRegion(roomChangeTextureRegion[0][roomChangeRow]);
if(roomLoading == true){
@ -272,6 +250,8 @@ public class GameScreen {
}
public void generateEntitySprites(Entity[] e){
entitySprites = new EntitySprite[15];
for(int i = 0; i < e.length; i++){
generateNewEntitySprite(e[i], i);
}

Loading…
Cancel
Save