master
GammelJan 6 years ago
parent d92e29f35d
commit 691b47b29e

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Width:  |  Height:  |  Size: 1.2 KiB

@ -64,10 +64,13 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
int playerSkin;
boolean checkDoor;
@Override
public void create(){
checkDoor = false;
playerSkin = 0;
isPaused = false;
@ -286,6 +289,9 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
public void render(){
//PASSIERT IN MAINMENU
if(es != null){
es.render(batch, volume, gs.getCamera());
}
if(mm != null){
mm.render(batch);
}
@ -296,14 +302,11 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
cs.render(batch);
}
if(ps != null){
ps.render(batch, volume);
}
if(es != null){
es.render(batch, volume);
ps.render(batch, volume, gs.getCamera());
}
//PASSIERT IN GAMESCREEN
if(gs != null && mm == null && isPaused == false){
if(gs != null && mm == null && isPaused == false && es == null){
float tempX = d.getPlayer().getxPos();
float tempY = d.getPlayer().getyPos();
@ -372,7 +375,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
}
if(hasEnemies()){
if(hasEnemies() && checkDoor){
for(RectangleMapObject rectangleObject : door.getByType(RectangleMapObject.class)){
Rectangle tempDoor = rectangleObject.getRectangle();
@ -404,7 +407,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
}
if(hasEnemies()){
if(hasEnemies() && checkDoor){
for(RectangleMapObject rectangleObject : door.getByType(RectangleMapObject.class)){
Rectangle tempDoor = rectangleObject.getRectangle();
@ -489,7 +492,8 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
else{ // Dungeon Exit
es = new EndScreen();
gs = null;
gs.stop();
entityMovement.stop();
return;
}
@ -865,7 +869,6 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
return true;
case 11:
create();
break;
}
@ -879,6 +882,9 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
public int click(int x, int y){
if(ps != null){
return ps.click(x,y);
}
if(mm != null && mm.getHidden() == false){
return mm.click(x, y);
}
@ -890,6 +896,9 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
if(gs != null && isPaused == true){
}
if(es != null){
}
return -1;
}
@ -925,8 +934,8 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
public void stop(){
entityMovement.stop();
isPaused = true;
entityMovement.stop();
gs.stop();
ps = new PauseScreen();

@ -7,6 +7,7 @@ package com.dungeoncrawler.view;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
@ -28,11 +29,13 @@ public class EndScreen {
backButton.setPosition(100, 100);
}
public void render (SpriteBatch batch, float volume) {
public void render (SpriteBatch batch, float volume, OrthographicCamera camera) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
camera.update();
batch.setProjectionMatrix(camera.combined);
backButton.draw(batch);
batch.end();
}
@ -43,7 +46,7 @@ public class EndScreen {
if(Intersector.overlaps(r, backButton.getBoundingRectangle())){
return 11; //NEUSTART
}
return 11;
return -1;
//return -1;
}

@ -443,9 +443,12 @@ public class GameScreen {
public void stop(){
animations.stop();
animatePlayer.stop();
camera.normalizeUp();
camera.zoom = 1600;
camera.translate(-175f, -215f);
}
public void resume(){
camera.zoom = 700;
camera.translate(175f, 215f);
animations.start();
animatePlayer.start();
}
@ -458,5 +461,8 @@ public class GameScreen {
}
}
}
public OrthographicCamera getCamera(){
return camera;
}
}

@ -9,6 +9,7 @@ import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
@ -57,7 +58,7 @@ public class PauseScreen{
}
public void render (SpriteBatch batch, float volume) {
public void render (SpriteBatch batch, float volume, OrthographicCamera camera) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
@ -65,7 +66,8 @@ public class PauseScreen{
volumeButtonSprite.setPosition(-140, 150);
volumeDownSprite.setPosition(volumeButtonSprite.getX() + 230, volumeButtonSprite.getY()+28);
volumeUpSprite.setPosition(volumeButtonSprite.getX() + 340, volumeButtonSprite.getY()+28);
backButtonSprite.setPosition(-140, 50);
//backButtonSprite.setPosition(-140, 50);
backButtonSprite.setPosition(0, 0);
float n = 0;
@ -86,7 +88,10 @@ public class PauseScreen{
}
batch.begin();
camera.update();
batch.setProjectionMatrix(camera.combined);
volumeButtonSprite.draw(batch);
volumeUpSprite.draw(batch);
volumeDownSprite.draw(batch);
@ -101,13 +106,13 @@ public class PauseScreen{
Rectangle r = new Rectangle();
r.set(x, h-y, 1, 1);
if(Intersector.overlaps(r, backButtonSprite.getBoundingRectangle())){
r.set(x, h-y, 1600, 900);
/*if(Intersector.overlaps(r, backButtonSprite.getBoundingRectangle())){
return 5; //proceed Game
}
if(Intersector.overlaps(r, volumeDownSprite.getBoundingRectangle())){
return 9; //volume DOWN
}
}*/
if(Intersector.overlaps(r, volumeUpSprite.getBoundingRectangle())){
return 10; //volume UP
}

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