Merge branch 'master' of https://gitlab.com/JonathanHager/dungeoncrawler into Jan
commit
850a5688f2
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MIT License
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Copyright (c) 2020 Jonathan Hager
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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After Width: | Height: | Size: 25 KiB |
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.dungeoncrawler.view;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.maps.MapLayers;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
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import com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile;
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/**
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*
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* @author jonathan
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*/
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public class Map {
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private TiledMap map;
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private Texture tiles;
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public Map(){
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map = new TiledMap();
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tiles = new Texture(Gdx.files.internal("tiles.gif"));
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generateMap();
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}
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private void generateMap(){
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TextureRegion[][] splitTiles = TextureRegion.split(getTiles(), 48, 48);
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MapLayers layers = getMap().getLayers();
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for(int i=0;i<6;i++){
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TiledMapTileLayer layer = new TiledMapTileLayer(6, 6, 48, 48);
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for(int x=0;x<6;x++){
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for(int y=0;y<6;y++){
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int ty = (int)(Math.random() * splitTiles.length);
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int tx = (int)(Math.random() * splitTiles[ty].length);
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Cell cell = new Cell();
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cell.setTile(new StaticTiledMapTile(splitTiles[ty][tx]));
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layer.setCell(x, y, cell);
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}
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layers.add(layer);
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}
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}
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}
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/**
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* @return the map
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*/
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public TiledMap getMap() {
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return map;
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}
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/**
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* @param map the map to set
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*/
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public void setMap(TiledMap map) {
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this.map = map;
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}
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/**
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* @return the tiles
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*/
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public Texture getTiles() {
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return tiles;
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}
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/**
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* @param tiles the tiles to set
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*/
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public void setTiles(Texture tiles) {
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this.tiles = tiles;
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}
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}
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