diff --git a/core/assets/sprites/playerblack.png b/core/assets/sprites/playerblack.png new file mode 100644 index 0000000..79cab8c Binary files /dev/null and b/core/assets/sprites/playerblack.png differ diff --git a/core/assets/sprites/playerred.png b/core/assets/sprites/playerred.png new file mode 100644 index 0000000..7284163 Binary files /dev/null and b/core/assets/sprites/playerred.png differ diff --git a/core/src/com/dungeoncrawler/view/GameScreen.java b/core/src/com/dungeoncrawler/view/GameScreen.java index 8d44f61..9aae06a 100644 --- a/core/src/com/dungeoncrawler/view/GameScreen.java +++ b/core/src/com/dungeoncrawler/view/GameScreen.java @@ -98,6 +98,18 @@ public class GameScreen { playerTexture[2] = new Texture(Gdx.files.internal("sprites/playerorange.png")); playerTexture[3] = new Texture(Gdx.files.internal("sprites/playerorange.png")); break; + case 5: + playerTexture[0] = new Texture(Gdx.files.internal("sprites/playerblack.png")); + playerTexture[1] = new Texture(Gdx.files.internal("sprites/playerblack.png")); + playerTexture[2] = new Texture(Gdx.files.internal("sprites/playerblack.png")); + playerTexture[3] = new Texture(Gdx.files.internal("sprites/playerblack.png")); + break; + case 6: + playerTexture[0] = new Texture(Gdx.files.internal("sprites/playerred.png")); + playerTexture[1] = new Texture(Gdx.files.internal("sprites/playerred.png")); + playerTexture[2] = new Texture(Gdx.files.internal("sprites/playerred.png")); + playerTexture[3] = new Texture(Gdx.files.internal("sprites/playerred.png")); + break; } diff --git a/core/src/com/dungeoncrawler/view/MainMenuScreen.java b/core/src/com/dungeoncrawler/view/MainMenuScreen.java index fc6d03e..5875b07 100644 --- a/core/src/com/dungeoncrawler/view/MainMenuScreen.java +++ b/core/src/com/dungeoncrawler/view/MainMenuScreen.java @@ -92,7 +92,7 @@ public class MainMenuScreen{ //PLAYER PREVIEW - playerRegion = new TextureRegion[5][][]; + playerRegion = new TextureRegion[7][][]; shownPlayer = 0; animationState = 0; @@ -101,6 +101,8 @@ public class MainMenuScreen{ playerRegion[2] = TextureRegion.split(new Texture("sprites/playerpurple.png"), 64, 64); playerRegion[3] = TextureRegion.split(new Texture("sprites/playergreen.png"), 64, 64); playerRegion[4] = TextureRegion.split(new Texture("sprites/playerorange.png"), 64, 64); + playerRegion[5] = TextureRegion.split(new Texture("sprites/playerblack.png"), 64, 64); + playerRegion[6] = TextureRegion.split(new Texture("sprites/playerred.png"), 64, 64); playerSprite = new Sprite(playerRegion[shownPlayer][0][animationState]);