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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.dungeoncrawler.view;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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/**
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*
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* @author jonathan
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*/
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public class MapContainer {
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private TiledMap map;
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private Sprite[] animatedObjects;
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private TextureRegion[][][] textures;
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public MapContainer(TiledMap map, int objectAmount){
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this.map = map;
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this.animatedObjects = new Sprite[objectAmount];
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this.textures = new TextureRegion[objectAmount][][];
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}
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/**
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* @return the map
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*/
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public TiledMap getMap() {
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return map;
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}
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/**
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* @param map the map to set
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*/
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public void setMap(TiledMap map) {
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this.map = map;
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}
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/**
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* @return the animatedObjects
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*/
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public Sprite[] getAnimatedObjects() {
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return animatedObjects;
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}
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/**
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* @param animatedObjects the animatedObjects to set
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*/
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public void setAnimatedObjects(Sprite[] animatedObjects) {
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this.animatedObjects = animatedObjects;
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}
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public void setAnimatedObjects(Sprite animatedObject, int i) {
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this.animatedObjects[i] = animatedObject;
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}
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/**
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* @return the textures
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*/
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public TextureRegion[][][] getTextures() {
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return textures;
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}
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/**
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* @param textures the textures to set
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*/
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public void setTextures(TextureRegion[][][] textures) {
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this.textures = textures;
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}
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public void setTextures(TextureRegion[][] textures, int i) {
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this.textures[i] = textures;
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}
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}
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