master
GammelJAN 6 years ago
parent 7e95f1fee7
commit e6450222e7

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@ -308,7 +308,7 @@ public class DungeonGenerator {
Entity temp;
int id = (int) (Math.random() * 4);
int id = (int) (Math.random() * 5);
switch(id){
case 0:
temp = new Archer(xPos, yPos, lvl);
@ -325,7 +325,9 @@ public class DungeonGenerator {
case 3:
temp = new Firewizard(xPos, yPos, lvl);
break;
case 4:
temp = new Earthwizard(xPos, yPos, lvl);
break;
default:
temp = null;
}

@ -0,0 +1,106 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package com.dungeoncrawler.model.entities;
import com.dungeoncrawler.StaticMath;
import com.dungeoncrawler.model.Entity;
/**
*
* @author jonathan
*/
public class Earthwizard extends Entity{
int counter;
final int minRange;
final int maxRange;
final int attackSpeed;
public Earthwizard(float xPos, float yPos, int lvl) {
super(xPos, yPos, lvl);
this.maxhp = 80*lvl;
this.hp = this.maxhp;
this.direction = 1;
this.dmg = 12*lvl;
this.id = 8;
this.type = 1;
minRange = 84;
maxRange = 104;
attackSpeed = 80;
counter = 0;
// TODO: Sinnvolle Werte finden
direction = 1;
}
@Override
public boolean move(int xPosPlayer, int yPosPlayer) {
if(!isToDelete()){
double alpha = StaticMath.calculateAngle((int) this.xPos, (int) this.yPos, xPosPlayer, yPosPlayer);
int distance = (int) StaticMath.calculateDistance((int) this.xPos, (int) this.yPos, xPosPlayer, yPosPlayer, alpha);
if(distance >= minRange && distance <= maxRange && counter % attackSpeed == 0){
return true;
}
else{
movementX = (int) (3 * Math.cos(alpha));
movementY = (int) (3 * Math.sin(alpha));
if(distance < minRange){
movementX *= -1;
movementY *= -1;
}
else if(distance >= minRange && distance <= maxRange){
movementX = 0;
movementY = 0;
}
xPos += movementX;
yPos += movementY;
}
if(alpha >= Math.PI / -2 && alpha <= Math.PI / 2){
setDirection(1);
}
else{
setDirection(0);
}
counter++;
}
return false;
}
@Override
public Entity shoot(int xPosPlayer, int yPosPlayer){
Projectile a = null;
if(!isToDelete()){
double alpha = StaticMath.calculateAngle((int) this.xPos, (int) this.yPos, xPosPlayer, yPosPlayer);
a = new Projectile(this.xPos + 32, this.yPos + 32, this.lvl,(int) this.dmg, 9, true);
int tempX = (int) (6 * Math.cos(alpha));
int tempY = (int) (6 * Math.sin(alpha));
a.setMovementX(tempX);
a.setMovementY(tempY);
a.setAngle(alpha);
if((alpha >= 0 && alpha <= Math.PI / 2) || (alpha <= 2 * Math.PI && alpha >= 2 * Math.PI - Math.PI / 2)){
setDirection(1);
}
else{
setDirection(0);
}
}
return a;
}
}

@ -354,6 +354,15 @@ public class GameScreen {
case 7:
tx[0] = new Texture("sprites/firespell.png");
entitySprites[i] = new EntitySprite(tx, 16, 16);
break;
case 8:
tx[0] = new Texture("sprites/earthwizard.png");
entitySprites[i] = new EntitySprite(tx, 64, 64);
break;
case 9:
tx[0] = new Texture("sprites/earthspell.png");
entitySprites[i] = new EntitySprite(tx, 16, 16);
break;
}
entitySprites[i].update((int) e.getxPos() + 32, (int) e.getyPos() + 32);

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