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165 lines
2.9 KiB
165 lines
2.9 KiB
package com.dungeoncrawler.model;
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import com.badlogic.gdx.utils.Timer;
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public abstract class Entity {
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protected float xPos;
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protected float yPos;
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protected int hp;
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protected int maxhp;
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protected int dmg;
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protected int lvl;
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protected float movementX;
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protected float movementY;
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protected int id;
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protected int facing;
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public Entity(float xPos, float yPos, int lvl){
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this.xPos = xPos;
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this.yPos = yPos;
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this.lvl = lvl;
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this.movementX = 0;
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this.movementY = 0;
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this.facing = 2;
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}
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public void attack(){
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}
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public void update(){
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xPos += movementX;
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yPos += movementY;
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}
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public void updateX(){
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xPos += movementX;
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}
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public void updateY(){
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yPos += movementY;
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}
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public void downgrade(){
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xPos -= movementX;
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yPos -= movementY;
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}
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public void die(){
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}
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public void move(){
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xPos = xPos + movementX;
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yPos = yPos + movementY;
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movementX = 0;
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movementY = 0;
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}
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public void rdmMove(){
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}
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public int direction(){ // returns direction the entity is facing depending on its movement
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if(movementX == -3f){ // TIS IS SHIT - NEED REWORK
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facing = 3;
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}
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else if(movementX == 3f){
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facing = 1;
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}
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else if(movementY == 3f){
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facing = 0;
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}
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else if(movementY == -3f){
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facing = 2;
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}
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return facing;
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}
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// GETTER + SETTER
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public float getxPos() {
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return xPos;
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}
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public void setxPos(float xPos) {
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this.xPos = xPos;
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}
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public float getyPos() {
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return yPos;
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}
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public void setyPos(float yPos) {
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this.yPos = yPos;
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}
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public int getHp() {
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return hp;
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}
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public void setHp(int hp) {
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this.hp = hp;
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}
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public int getMaxhp() {
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return maxhp;
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}
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public void setMaxhp(int maxhp) {
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this.maxhp = maxhp;
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}
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public int getDmg() {
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return dmg;
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}
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public void setDmg(int dmg) {
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this.dmg = dmg;
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}
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public int getLvl() {
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return lvl;
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}
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public void setLvl(int lvl) {
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this.lvl = lvl;
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}
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public float getMovementX(){
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return movementX;
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}
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public void setMovementX(float movementX){
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this.movementX = movementX;
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}
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public float getMovementY(){
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return movementY;
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}
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public void setMovementY(float movementY){
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this.movementY = movementY;
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}
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public int getId(){
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return this.id;
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}
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public int getFacing(){
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return facing;
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}
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public void setFacing(int facing){
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this.facing = facing;
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}
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public void randomMove(int x, int y){
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}
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} |