package com.trs.main.fightscreen;

import com.trs.main.worldobjects.AnimatedSprite;
import com.trs.main.Stats;

public class FightPlayer extends FightObject{
	
    public FightPlayer(float x, float y, AnimatedSprite sprite, Stats stats, int id) {
            super(x, y, sprite, stats, id);
    }

}
