master
GammelJAN 5 years ago
parent 78a9a77d55
commit b55c75fb6a

@ -14,6 +14,7 @@ public class Main extends Game{
*/
// 0: normal game world, 1: dialogue, 2: fight
// 7: Load MenuScreen 8: Load GameScreen 9: Load InventoryScreen
public static int gamestate = 0;
public static float CAMERA_WIDTH = 1280;
public static float CAMERA_HEIGHT = 720;
@ -26,7 +27,11 @@ public class Main extends Game{
@Override
public void create () {
screen = new GameScreen(this, CAMERA_WIDTH, CAMERA_HEIGHT);
menuScreen = new MenuScreen(this, CAMERA_WIDTH, CAMERA_HEIGHT);
gameScreen = new GameScreen(this, CAMERA_WIDTH, CAMERA_HEIGHT);
inventoryScreen = new InventoryScreen(this, CAMERA_WIDTH, CAMERA_HEIGHT);
screen = gameScreen;
}
@Override
@ -39,11 +44,39 @@ public class Main extends Game{
@Override
public void render () {
//Gdx.gl.glClearColor(1f, (20f/255f), (147f/255f), 1);
Gdx.gl.glClearColor(0f, (0), (0), 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
switch(gamestate){
case 7:
if(menuScreen.getPaused()){
//if(screen instanceof GameScreen) gameScreen = (GameScreen)screen;
//if(screen instanceof InventoryScreen) inventoryScreen = (InventoryScreen)screen;
screen = menuScreen;
gamestate = 0;
}
break;
case 8:
if(gameScreen.getPaused()){
//if(screen instanceof MenuScreen) menuScreen = (MenuScreen)screen;
//if(screen instanceof InventoryScreen) inventoryScreen = (InventoryScreen)screen;
screen = gameScreen;
gamestate = 0;
}
break;
case 9:
if(inventoryScreen.getPaused()){
//if(screen instanceof MenuScreen) menuScreen = (MenuScreen)screen;
//if(screen instanceof GameScreen) gameScreen = (GameScreen)screen;
screen = inventoryScreen;
gamestate = 0;
}
break;
default:
break;
}
screen.render(Gdx.graphics.getDeltaTime());
//Gdx.app.exit();
}
@Override

@ -77,6 +77,9 @@ public class Player extends Actor{
if(Gdx.input.isKeyPressed(Input.Keys.NUM_1)){
movementY = -8;
}
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2)){
Main.gamestate = 9;
}
if(Gdx.input.isKeyJustPressed(Input.Keys.E)) {
Actor a = collidingActor();
if(a != null && a instanceof MovingNpc){

@ -45,4 +45,8 @@ public abstract class AbstractScreen implements Screen{
@Override
public abstract void dispose();
public boolean getPaused(){
return paused;
}
}

@ -6,6 +6,11 @@
package com.trs.main.view.screens;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.trs.main.Main;
/**
*
@ -19,6 +24,8 @@ public class InventoryScreen extends AbstractScreen{
* @param CAMERA_WIDTH
* @param CAMERA_HEIGHT
*/
public InventoryScreen(Game game, float CAMERA_WIDTH, float CAMERA_HEIGHT) {
super(game, CAMERA_WIDTH, CAMERA_HEIGHT);
}
@ -29,6 +36,9 @@ public class InventoryScreen extends AbstractScreen{
@Override
public void render(float f) {
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2)){
Main.gamestate = 8;
}
}
@Override

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